Title: Hyper Light Drifter
Genre: Action, Adventure, Indie, RPG
Release Date: 31 Mar, 2016
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Highly stylistic, a little obtuse and very challenging is how I would describe this Hyper Light Difter. The game play is simple enough you have a sword and a gun. The gun replenish ammo from attacking with the sword. Your best defense is a light speed dash away from attacks. The game play itself reminds me of Legend of Zelda III. However, since there is no written dialogue, just imagines, it becomes a little tough to know what the drifter should be doing. Expect spending quite a bit of time 'drifting' around trying to locate where you need to go next. Getting there won't be easy either. The enemies in this game are merciless and often trap you in a tight space making dashing their onslaught frustratingly hard. At the same time, the bosses (at least the ones I have encountered) aren't a walk in the park, but much less difficult than some portions of the over world. The game play is tight but lack explanation of how to best use it or where to go. So there is a lot of backtracking to find the next area.. I haven't written a review in a while, but this game is so good I just had to write one.
This is the second best game I have ever played, very closely following Transistor.
Firstly, the graphics are completely gorgeous. Hyper light drifter uses no outlines, incredibly smooth animation, and the charm of pixel art to lure you in from the start. Aesthetic means a ton to me, and this game fulfilled and exceeded my expectations.
The sound design and music go so well together in this game. The sound designs are bitcrushed but still crisp sounding, perfect for the pixel art genre. The music, however, doesn't fit the pixel art \/ 8-bit genre - it's atmospheric, it's *interactive*, and it's amazing. Disasterpeace delivered music worthy of chills, and it adds so much to the game.
The gameplay is a mix between talented, fluid, difficult fighting, and the suspense and relaxation of a puzzle game. There are secrets to uncover absolutely everywhere, and when you find one, it will make the fighting half of the game more interesting. The secrets are hidden so well, and are so variable, you will most definitely need to go through multiple save files to find everything, if not look up a guide. The fighting in this game relies on basic, key principles - dashing, swiping, and shooting. Hyper light drifter deployed a brilliant mechanic: your gun's ammo will only recharge if you land melee hits. This creates a perfect balance between hiding and fighting, a balance that almost no other game has. The combat immediately ramps up upon entering a boss room - bosses are very difficult.
The worldbuilding in Hyper light drifter is cryptic and hidden, not even giving you names to the different weapons you collect. There's so much to uncover and find for yourself, but even more to interpret for yourself. Imagine if you could piece together the entire world of fez just by critically thinking and discovering more - that's what this game does.
Tldr: Get this game. It is nearly perfect in every way.. Hyper Light Drifter is a gorgeous, trendy hunk of stylish old-school sensibilities mated with the iconic hues of pixelated indie charm. It\u2019s a return to simpler control schemes, building on sound mechanical fundamentals rather than trying to wow with new ways of interaction within each and every checkpoint.. I don't like this game very much.
Yung maestro's pretty cool tho
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