500 Years Act 1 Apk Download


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About This Game

The Earth was dying and humanity boarded ships to colonize the stars. These ships were named after the wonders of the ancient world: The Giza, The Alexandria, The Rhodes and finally, The Artemis.

The Artemis landed and set up a colony on an Earth-like moon. Then the Ants, an insectoid species, came and enslaved the colony. All hope was lost.

Years later you were born in the Artemis colony and joined the resistance against the Ants.

One day the Ants suddenly left your colony for unknown reasons. The Proctor of your colony tasked you with finding the ancient Artemis colony ship. Among the wreckage you found the captain's yacht; and it still works! You and your crew take to the stars to find the other humans, if they are still out there. 500 years after the destruction of Earth...

500 Years is an old school episodic space opera. The game is an adventure where you explore different star systems and meet the inhabitants, some friendly, and some not so friendly.

  • Story driven space adventure
  • Arcade style combat with non-traditional ship controls
  • Explore solar systems
  • Meet alien races
  • Equip your ship based upon the type of enemy
  • Fight huge bosses

The story will be concluded in Act 2; DLC coming soon. b4d347fde0



Title: 500 Years Act 1
Genre: Adventure, Indie, RPG
Developer:
Poorwill Games
Publisher:
Poorwill Games
Release Date: 15 Apr, 2015



English



500 years act 1. 500 years act 1


you cant complete the game. This game is mind numbingly bad in almost every possible way.

Storyline is childish and poorly written and since it's completely text based the spelling and grammar mistakes are just glaringly obvious. (I wouldn't care that it's text based, but get someone to check your spelling and grammar, please)

It acts like you have some freedom, but you really don't; the story is linear, you move your ship in a very straight forward planet to planet progression or you fail. Most of your time is spent reading background story for each planet or hailing new people just to listen to them spout drivel that is poorly written and just has no value to what your goals are.

You'll meet a new species and get pages of text that amount to: "We are is the guys that do crawl from water aned will be the eating you todday, ok? Do you agree?"

You either agree and the game ends, or you fight. Rinse and repeat for about 2 hours until the game is over. I'm not joking. Short game filled with bad dialogue, linear hand holding and nothing of real interest happens. Oh, and to add insult to injury, the combat mechanics are stupid.

Before each fight you pick a simplistic loadout. Would you like to use shield 1, 2 or 3 today? Would you like to use computer 1, 2 or 3 today? Would you like to use engine 1, 2 or 3 today? Again: not joking, this is what the equipment in the game is called. The only minor attempt at strategy comes from picking which weapon you will use, either short, medium or long range and through trial and error (fail and reload) you'll figure out which weapon type works against each alien race. The problem is it just doesn't matter, once you die and figure out you need a different weapon type you just kind of win. There's no strategy beyond that involved. You don't even have control over shooting in this game. Combat is just floating in a direction while aiming, the ship autofires for you at whatever enemy you select. If you have the right weapon to hit their speed and flight pattern you'll win, if you don't you will fail, change weapons and try again.

And that's the entire game. Bad writing in a childish storyline punctuated by boring combat and lackluster strategy choices; and even if it was a good game (and it's not), it's so short you'll barely notice it exists. If you see me with more than 2 hours played on this game it's because I decided to idle it and get the steam cards, or I'm drunk and hate myself enough to get 100% achievements just to prove I can.

If you want a real testiment to how bad this game is, take one look at the world statistics for achievement completion. The achievement with the highest completion rating is 4%. That means 96% of the people who own this game do not complete the very first achievement.

You can reach the first achievment (a boy and his goat) after playing less than 5 minutes of the game and without effort or combat, all you need to do is click through some storyline and fly to the very first planet (the only one on your map, you can't miss it). That means 96% of the people who own this game have not even played it for 5 minutes.

Those people were smart enough to see how bad the game was and just shut it off. I hate myself enough to keep playing longer than that, but I don't recommend anyone else be this much of a masocist.

Just to add further insult to those who buy it: the game asks you from the moment you launch it whether you want to play act 1 or act 2. The developers never bothered to make act 2. So even pretending this was a good game, it was half a game and then abandoned and it will remind you of this every time you start it up. So even forcing yourself to "finish" puts you half way through this very bad story that never ends.

This is one of those games that make steam look bad for even allowing it to be sold in the store.

EDIT: This game currently has 6 positive reviews out of 56, but the store page summary at the top says it only has 6 reviews total and won't post it's positive\/mixed\/negative summary. (which should be glaringly negative). This game is mind numbingly bad in almost every possible way.

Storyline is childish and poorly written and since it's completely text based the spelling and grammar mistakes are just glaringly obvious. (I wouldn't care that it's text based, but get someone to check your spelling and grammar, please)

It acts like you have some freedom, but you really don't; the story is linear, you move your ship in a very straight forward planet to planet progression or you fail. Most of your time is spent reading background story for each planet or hailing new people just to listen to them spout drivel that is poorly written and just has no value to what your goals are.

You'll meet a new species and get pages of text that amount to: "We are is the guys that do crawl from water aned will be the eating you todday, ok? Do you agree?"

You either agree and the game ends, or you fight. Rinse and repeat for about 2 hours until the game is over. I'm not joking. Short game filled with bad dialogue, linear hand holding and nothing of real interest happens. Oh, and to add insult to injury, the combat mechanics are stupid.

Before each fight you pick a simplistic loadout. Would you like to use shield 1, 2 or 3 today? Would you like to use computer 1, 2 or 3 today? Would you like to use engine 1, 2 or 3 today? Again: not joking, this is what the equipment in the game is called. The only minor attempt at strategy comes from picking which weapon you will use, either short, medium or long range and through trial and error (fail and reload) you'll figure out which weapon type works against each alien race. The problem is it just doesn't matter, once you die and figure out you need a different weapon type you just kind of win. There's no strategy beyond that involved. You don't even have control over shooting in this game. Combat is just floating in a direction while aiming, the ship autofires for you at whatever enemy you select. If you have the right weapon to hit their speed and flight pattern you'll win, if you don't you will fail, change weapons and try again.

And that's the entire game. Bad writing in a childish storyline punctuated by boring combat and lackluster strategy choices; and even if it was a good game (and it's not), it's so short you'll barely notice it exists. If you see me with more than 2 hours played on this game it's because I decided to idle it and get the steam cards, or I'm drunk and hate myself enough to get 100% achievements just to prove I can.

If you want a real testiment to how bad this game is, take one look at the world statistics for achievement completion. The achievement with the highest completion rating is 4%. That means 96% of the people who own this game do not complete the very first achievement.

You can reach the first achievment (a boy and his goat) after playing less than 5 minutes of the game and without effort or combat, all you need to do is click through some storyline and fly to the very first planet (the only one on your map, you can't miss it). That means 96% of the people who own this game have not even played it for 5 minutes.

Those people were smart enough to see how bad the game was and just shut it off. I hate myself enough to keep playing longer than that, but I don't recommend anyone else be this much of a masocist.

Just to add further insult to those who buy it: the game asks you from the moment you launch it whether you want to play act 1 or act 2. The developers never bothered to make act 2. So even pretending this was a good game, it was half a game and then abandoned and it will remind you of this every time you start it up. So even forcing yourself to "finish" puts you half way through this very bad story that never ends.

This is one of those games that make steam look bad for even allowing it to be sold in the store.

EDIT: This game currently has 6 positive reviews out of 56, but the store page summary at the top says it only has 6 reviews total and won't post it's positive\/mixed\/negative summary. (which should be glaringly negative). I thought for a long time about whether I would recommend 500 Years Act 1 or not, and in the end, I do recommend it, but with caveats.

First of all, 500 Years is obviously a labour of love. It's clunky, it looks funny, and it even smells weird (really!), but there has obviously been a lot of effort and time put into it by a very small team, and having had a hand in game development my self, I know how hard that can be. But I don't just recommend it out of pity, and because Steam's "mostly negative" rating must be a kick in the guts for the developer. No, I did enjoy playing 500 Years Act 1, and I hope an Act 2 comes out eventually.

The game is basically a poor man's Star Control, with a galaxy map upon which you can travel, 'zooming' in to a small-scale plan view of local space for battles.

Your ship is upgradeable, and you can change the upgrades you have in effect before each battle, which is a great feature. The battles themselves are a bit clunky, and if you experiment with the upgrades you'll quickly find that some battles simply can't be beaten with some upgrade combinations.

The story is interesting, if mostly a bit bland and derivative, and there are a few ideas that I though were really creative. A few grammar errors did distract me at times, but it's certainly no worse than many other indie games' stories on Steam, and I found it interesting enough to complete the game to see what happens.

It will take a certain sort of person to enjoy this game as much as I did, and honestly, it's retail price of $7.99 is simply too much for what you get. The game can be completed in a couple of hours; the rest of my play time has been achievement hunting.

But if you can find it in a bundle or on deep discount, you enjoy small-scale space operas and can cope with a clunky combat interface, you should get a couple of hours of moderate enjoyment out of the game.

Here's hoping Act 2 is still on the cards.. Fun little game with ugly graphics and moderately fun story. Let's be frank here - this is nothing special, I've played it by picking a random game to play and it was amusing enough to finish it in under 4 hours.

There are some pros and cons, blah, blah, blah... come on, this a game that you can grab in a bundle (like I've got it) in under 2 dollars. It's definitely not worth almost 8E/$, maybe not even 2E/$, but if you get it amongst other games in some bundle OR you can grab it in under 1E/$ then it wouldn't hurt (too much anyway) to play it a bit.

Not worth the cash, nevertheless it was fun to play.

----------
For anyone interested in joining in on completing your own backlog; check it out here - http://steamcommunity.com/groups/completingthebacklog/discussions/5.... One of the ugliest titles on Steam. Its not-so-rpg/choose-dialog-adventure/wtf-am-i-doing-shooter.

Pros:
+ You can quit and uninstall.

Cons:
- Everything. Ugly gfx, a soundtrack which sounds like a monkey jumped randomly on a midi-keyboard, gameplay (theres none), story (i have red many better stories written by middle school graduates than this one).

Final verdict:
0/10 (and its not an overreaction, i dont know how this "thing" made its way into Steam).. Not impressed. Combat is pretty awful, trying to turn around and slowly fire blobs at enemy ships. Artwork is crude at best. Pity, some of my favourite old games had a lot in common with this, just that they were realised properly.. Interesting storyline
+ Fun space battles

- VERY short
- Poor graphics and audio
- The game needs more work

4/10. When I was young lad I was introduced to the modern age version of "Gravity Wars" called "Star Control", it was great, the 'campaign' (as limited as it was) was a cross between chess and 1v1 Ateroids (where the ateroid is an unrelenting alien ship firing a full load of plasma torpedoes at your head) It had may ships to choose from, each unique in play style and was generally a very enjoyable game. Flash forward several years "Star Control 2" was released, Bigger, Brighter, higher resolution, and a fully fledged campaign that had one of the best stories - ever.

I bought "500 Years, Act 1" because it looked eerily similar to such a classic franchise (and I like collecting games) and to some extant it did bring give me a certain feeling of nostalgia, the artwork certainly has the '80's \/ '90's retro look, the gameplay \/ story is basic yet interesting(ish), as were the sound effects.

Did this game live up my StarCon (1 & 2) inspired hopes, no, not really, no.
In fact definitely not.

Unfortunately the story, which is kind of intersting, is far too short. And then just like my previous sentence, it just ends with the promise of a continued story in the form of DLC to come. Much like the games of the '80's (and even some modern ones) there is no real decision making in upgrades, nothing to spend your non existant monies on you simly get to upgrade your energy levels and place power in systems to improve them - a simple system that works, but is nothing exceptional.

It would be great if the dev's could rub some funk of this game and include resources \/ money and a larger playing field, in fact there is a lot that *could* be put into this game which would add to the experience .

If you have read down to here (congratulations) you might be thinking I would give this game a terrible review, oddly enough the opposite is true, for all its shortfalls it was an enjoyable game with some good potential, and maybe, just maybe, with some support (and sales) that potential might just be realised.


P.S. As this game stands I have no idea how Valve has put a ~$8 price tag on it, buy it on special $2 - $3 is chump change and almost certainly worth it to try to entice the dev's to add more content.



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