Try To Fall Asleep Crack Exe


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About This Game



John Herrin survived a horrible accident and as a result, he damaged his brain and lost his memory. Only Dr. Rick Norberg and the friendly robot "AB" can help John to recover from his brain damage and restore his broken memory.

By falling asleep and rediscovering the past in his dreams, John can restore his memory and remember what caused the unfortunate catastrophe in one of the most secretive laboratories of the "Revivel" company.

But due to John's brain damage, falling asleep won't be as easy as it seems at first... John will start to hallucinate and hear sounds that will only make it harder to fall asleep. Only by dealing with his fears and staying calm can he successfully fall asleep, otherwise, his overwhelmingly high stress may lead to an untimely death ...




“Try to Fall Asleep” is an indie horror game. The main goal of the game is to fall asleep before the time runs out. The brain damage from the accident won’t help, since it’ll make you hallucinate terrible things. Once you fall asleep, you'll start to dream and relive the horror that lead up to the horrific catastrophe. At its core it has an interesting story with a very deep and intriguing lore.

With the help of an info panel at the bottom left corner, you'll be able to monitor your stress and sleep levels. Any hallucination or anomaly will raise the stress level and if it fills up, the game will be over. Calm your stress by turning on the old fashioned lamp. However, it may burn out if you use it too much.

The more you keep your eyes closed, the more sleep you'll get and the higher the sleep level will be. Once it's full, you'll fall asleep and start to dream...



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Title: Try To Fall Asleep
Genre: Action, Adventure, Indie, Simulation, Early Access
Developer:
AmberDrop
Publisher:
AmberDrop
Release Date: 8 Mar, 2019


Minimum:

  • OS: Windows 7, Vista, 8/8.1, 10
  • Processor: Intel Core i5-4430 / AMD FX-6300
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 960 2GB / AMD Radeon R7 370 2GB
  • Storage: 2 GB available space

English



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i like the game wondering when the other nights after night 2 will be added. Awesome game, here’s a video/walkthrough

https://youtu.be/lWLUbWwouAM. Awesome game, here’s a video/walkthrough

https://youtu.be/lWLUbWwouAM. i like the game wondering when the other nights after night 2 will be added. This game was scary as hell and so much fun. Definitely recommend 100% Please make more this was awesome. i like the game wondering when the other nights after night 2 will be added. This game was scary as hell and so much fun. Definitely recommend 100% Please make more this was awesome. This game was scary as hell and so much fun. Definitely recommend 100% Please make more this was awesome. I dont know if it is my computer or the game but since the 1.2 update, the new minigames are making the fps drop so much


The new DEMO is now live!:
Hi everyone!

We've prepared a cool new demo of our game right in time for Halloween! Compared to the old demo, this one is more polished with a new upgraded dream sequence that holds a few new surprises as well as a lot of improvements in graphics, performance and overall design of the level. This demo is much closer to what the final game might look like once it's complete. The Early Access version is arriving in November with double the content with a bit harder challenge of falling asleep.

As always, feel free to share your feedback and suggestions! We'd love to hear what do you think :))

Enjoy the free demo!

~Basil. Future Road map of "Try To Fall Asleep":
Hey players!

Today we've got some announcements for the future of the game as well as a few updates regarding the 0.5 update.

So first of all, all 2-4 of us want to say a huge thanks to everyone who played the beta, made videos and gave us a lot of incredible feedback. Honestly, we weren't expecting such a huge and positive response. You all are amazing and the feedback we received will be an incredible tool for make a great game. Thank you!

Alright, let's get down to the business. What's happening with the game, what's the progress, how long is it till the full game! So as you may know, in the making of the newest update we lost all the bug fixes and improvements that we did after launching beta, meaning that we're back at 0.1 again(thank god we had backups!). Currently, everything is running fine and we've managed to re-apply some of the bug fixes that we did in the updates. Here's the thing - at some point we'd like to launch an early access version of the game so that we could use the earnings to buy assets(models, sounds, textures, etc.) and potentially hire voice actors to record some lines for the dream sequences. Since the original plan was to work on the early access shortly after launching the beta, we decided to stick to that plan. So in short, 0.5 will not be released as a beta, but it will come as a true free demo along side the early access version, which will have more content. This will give us a chance to progress faster in the development and apply a lot of new features, like better performance and a rebuilt 1st dream sequence laboratory and nightmare maze.

The full game? Well, honestly it's really hard to predict, but if all goes well, it should come out later this year. :P

Once again, thank you for everything! We can't wait to continue the development of the game and release more content. ;)

Basil
. The NEW Murgs!:
Hello everyone!

We've got some exiting news! The new and improved Murgs is now finished and as you can see, he's quite menacing... His partner will aslo recieve some improvements like better textures and animations and eventually, he'll be reworked as well.

You'll get to hide from them in the brand new free Demo that's coming in early Febuary! ;)))




. Update 1.2.2 + Development Progress:
Sup players,

Today we're launching another hotfix with a few cool extras!

Falling asleep sequences

  • Added a new falling asleep sound effect.
  • Night 2 has new lighting.
1st dreaming sequence
  • Addresed the performance issues after loosing a minigame.
  • All the jumpscares are now rendered in real time.
  • Fixed an issue where some objects would be brighter than they should be.
  • Fixed an issue where the dusk light would preduce bright reflections inside the lab.

Development Update

After this update, we're diving deep into the next levels! Thanks to summer vacation, I'll be able to spend way more time on developing the game than I used to during my studies. You could almost consider this as a fun summer job :))
Because we're moving on to develop the next nights, that does not mean that we'll abandon the first two nights. We do have plans to revisit them at some point before transitioning into a full release. There are still a few tiny things that we'd like to add/improve in those two nights, especially in the second one.
One of our goals for this game is to hire some voice actors who could do some epic voice-over work for our game. That would be a huge plus for the game, of course. Whether or not we'll be able to add it in the next major update, it's really hard to tell... There still needs to be a few dialogues written for the game and ideally it would be better to record everything at once rather than doing a peace one day, then another after a month or two etc.
So by the end of the summer, we're hoping to release two brand new nights or, one at the end of this summer and another one around Halloween. Honestly, we don't know how things might go so please don't consider these statements to be set in stone. It is our main goal though, and we'll try to reach it as best as we can. Of course, we'll do teasers to keep everyone interested and hyped about the project as well as small updates on the development.

So far everything is shaping really nicely! We're quite happy about how things are shaping up and damn, we've got a lot of cool things in store. Can't wait for you all to experience it :))

Martin


. “Try To Fall Asleep” Beta Patch V0.4:
Hello players!

Today we’re releasing a pretty big patch with a lot of requested features and suggestions from the community! So what’s in this update -

Falling asleep sequence
  • Updated tutorial graphics.
  • AB’s voice is now a bit more louder.
  • Hallucinations appear a bit less often.
  • There’s a brand new hallucination!
The dream sequence
  • The map of the facility now has a “You are here” mark on it.
  • Now the player moves slightly slower.
  • Now the player can’t jump out of the nightmare sequence.
  • New animated text continuation icon.
  • Now the player needs to collect 5 instead of 6 fuses.
  • Added a stress ambiance for each stress level.
  • When the player dies in the dream sequence, the game restarts the dream sequence and doesn’t go back to the main menu.
  • Monsters in the nightmare sequence won't spawn right in front of the player.
  • Minor performance improvements.
As always, we’re still open to all suggestions and feedback. We’re currently working on a few more complicated improvements, which will take a bit more time to complete. Also, the Mac and Linux version will be available soon. ;)

Enjoy the update!

Basil. "Try To Fall Asleep" Beta is out!:
Hello players!

We're happy to announce that the beta for TTFA has been finally released. It was a huge labour of love and passion and we really hope that everyone will enjoy it!

The Beta represents the general idea/concept of what the game is about and how it works, but, of course, it's not the final product yet. Presumably, it's about 1/6th of the full version of the game. We have developed more content that will not be available in the Beta, but will be implemented in the full version of the game. We're still open for suggestions and new ideas that could be implemented in the game, so feel free to share some!

We can't wait for y'all to try out the Beta! We hope you'll be pleasantly surprised. ;)

Thanks for reading this. Stay tuned for updates!

Basil
. EARLY ACCESS IS OUT!:
Hey everyone,

So our early access IS FINALLY OUT, but unfortunately you can't play it at the moment... yikes..... Apparently the download link is broken and once you click it, it refreshes the store page. We are aware of this and will try to work with Valve to resolve this issue.

We deeply apologize. Hopefully, it'll be resolved as soon as possible.

Martin


UPDATE: Our happy little accident is resolved! Early access is now live and downloadable, for real! Goodnight Zzz


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