Thea: The Awakening Keygen Razor1911 Download

Thea: The Awakening Keygen Razor1911 Download

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About This Game

Thea: The Awakening is a turn-based strategic survival game steeped in Slavic myth and monstrosity set after an apocalyptic force known only as The Darkness has engulfed the world. There are Strigas and Baba Yagas aplenty, but there are no heroes, no monster slayers, and no great armies capable of banishing them. You have only a few hopeless and starving survivors who are desperately trying to stay alive. You are their last and only true hope!

The game combines turn-based strategic gameplay with the tension and grit of a rogue-like, a captivating story you can uncover through a series of in-game events, and a unique combat system based on a complex card battle game.

The wide range of gameplay features allows you to proceed through the world of Thea the way you prefer. You can choose to stay in your village and build up defenses, or you can go out and explore the world. Conflicts can be resolved through assassination, stealth, diplomacy, hunting, and various other ways depending on the skills your people possess. Fighting is not your only solution to conflict!

Choose your game style and save your people from the Darkness!

Key Features:

  • Survival game in a dark fantasy setting with hexagonal turn-based strategic gameplay!
  • Huge procedural world to explore – each play-through is a new adventure!
  • Village management with a variety of structures to build, upgrades and technologies to discover, and items to craft!
  • Over 4400 items that you can craft in your village or gather in the game’s world!
  • Expeditions in which each member carries his or her gear and gains experience in battle, improving abilities like collecting resources, diplomacy, healing, black magic, and dozens more!
  • Over 200 non-linear story events that can grant you riches or deprive you of all your goods including life!
  • Exciting card battle game system that can be resolved by combat, diplomacy, curses, and more!
  • Over 100 types of deadly creatures, many inspired by Slavic Mythology!
  • Procedural creature instances – Each creature, even in a swarm of spiders, has its own skills and stats!
  • Day & night cycle influence gameplay – Villagers can better recognize threats from afar during the day, and creatures become more aggressive at night!
  • Multiple game endings depending on your choices with rewards and unlocks carrying over to your next play-through!

Title: Thea: The Awakening
Genre: Indie, RPG, Strategy
MuHa Games
MuHa Games
Release Date: 20 Nov, 2015


  • OS: Windows 7 (64-bit)
  • Processor: Dual Core 2.0 GHz
  • Memory: 4 GB RAM
  • Graphics: DirectX 10 class GPU with 1GB VRAM
  • DirectX: Version 10
  • Storage: 3 GB available space


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Thea 2: The Shattering is out of EA:
Hi All,

Just a small announcement that Thea 2: The Shattering is now out of Early Access and available here:

For those of you who already own Thea: The Awakening, we've got a special bundle so you can complete the collection with a small discount.

. Build 1.07.1203 + Mac! (on beta branch):
Hi all,
Over the last few days we were testing a Mac build and it proved stable, so we'd decided to release it, on beta branch for now. If any of you, who purchased the game already, would be able to test the Mac build, we would be grateful if you could report if the game works well on your machine. The beta branch password is "KuChwaleGorda".

Other changes brought with this update are:
- fix for gem based items (stats were sometimes not calculated properly);
- new difficulty setting - Realism - for those, who need even more challenge. We dare you :P

Edit: Some more fixes just came in to this build:
- fixed mass dismantle, which was dismantling cooked food and other items that normally should not be dismantled;
- fixed cursed effect that dealt damage after fights and also fixed displaying curse wounds on character skills list;
. Update 0.1014.2:
Beta branch testers had a bit of fun, but I think it's time to update the main branch and let everyone else see what we've been working on. This will be a long list of features and fixes from 0.1010 and 0.1014...

- hopefully fixed the autosave fog issue (at least we can't reproduce it anymore),
- increased map movement speed when using keyboard,
- fixes and improvements for settings screen,
- added difficulty level customization (with presets),
- optional save/load as part of the above,
- village tasks management revamp,
- new icons for metals,
- fixed the flying skeletons bug,
- lowered drops from spiders,
- fixed duplicating items exploit (in some cases items won't stack properly, we'll get it fixed),
- proofreading and corrections for events and quests,
- fixed the poisoned well/spirit quest, where instead of combat you had a stealth challenge,
- adjusted rewards from events,
- corrected some enemy groups in quests, where the wrong/inappropriate group popped up in a challenge,
- added some new 'old man' graphics to events to improve variety,
- help screen now blocks map zoom/movement as it should,
- auto resolve improved (further improvements possible) - need feedback,
- difficulty is now visible on enemy markers,
- added missing sprites for roasted foods containing nuts,
- Equip/New Expedition screens' paperdolls - swapped tool, ranged weapon and rings slots (so rings are not confused with headbands),
- fixed the smith quest, where all children were taken from group, not only the 4,
- changes to werewolves attack village event,
- added Settings screen (includes some settings which should improve performance on older machines),
- removed the pre-game settings window (where you used to change resolution, quality and fullscreen mode - it's all handled in-game now,
- added a couple more low level creature lairs and some more creature variety in the early stages,
- fuel burning order - the most common fuel resource will be burned first, even if you have not forced your villagers to stop using other fuel types,
- decreased the amount of resources given with research unlocks from 10 to 5 units,
- you no longer can equip characters without appropriate slots (so no more jewellery on warriors),
- increased children growing up rate
- village buildings are slightly less likely to attract creatures,
- ruins received some extra interesting items but overall resource gain has been lowered,
- ruins have increased chances for adventuring encounter (challenge).

Also, Khash (our programmer) and Yuuki (writer) goes away for a couple days, so hope you won't encounter any serious issues with the latest build. Regardless, we'll continue improving the game when they come back.

You can meet them on PGA or GIC in Poland(Poznan) this weekend! They have conference talk 19.30-20.00 Saturday on GIC, come and listen if you can!

Have fun all!
. Build v.1.20.2008:
After a really long discussion both internal and in forum threads, today's patch brings:

- Warriors now are able to wear jewellery,
- Animals are now able to wear artifacts,
- Event fixes.. Build v.1.20.2207 on main branch:
*This build is now available for everyone on main branch*

Hi all,

As we are now full steam ahead with Our Next Game (TM), we managed to put together a small patch fixing a couple problems in T:TA. This new build is available on Beta branch for testing.

  • Fixed animated HP values on cards so that they don't get bigger over time,
  • Child sacrifice event - the number of children to be sacrificed has been reduced, so that the event is now more likely to trigger,
  • Croppings event - in this event, the children who undergo the ritual start with up to 40 extra points, making those units more elite, but the events will only appear 3 times in a game,
  • Orcs return event - a fix to make sure they only come back once,
  • Light Armours - fixed icons (swapped leather and gems looks),
  • Bigos from Mushrooms and Bird Meat now has a proper icon,
  • Updated help strings in Community French (as far as I'm aware, that was the final edit and the FRC language pack is considered finished).

Apart from fixes, we've added a feature too - after every won fight your group will receive an item (equipment, tools or food) and its quality will depend on the challenge's difficulty rating.

Additionally, players reported that movement cost marker quite often did not appear. We did a little investigation and it looks like the the problem is caused by a bug in the engine we use. To solve the issue, run the game with -force-gfx-direct parameter (or select "Play in GFX Direct mode" from the starting menu).

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DESDE ISLA DE PASCUA MAGDALENA NOVOA V.Los primeros quince días de febrero se celebra la Tapati en Isla de Pascua, una fiesta que muchos no conocen, y que representa una de las mayores expresiones culturales de la Polinesia.Desde hace más de cuarenta años este encuentro reúne a los pascuenses tras un objetivo: revivir sus antiguas tradiciones y transmitirlas a los más jóvenes, mediante competencias destinadas a elegir a la reina del año entre las familias participantes. Los turistas se sorprenden al ver la capacidad de organización de los Rapa Nui, que dedican, durante meses, su tiempo libre a concretar con éxito las más de 50 pruebas ancestrales que conforman esta festividad.De día, diversos rincones de la Isla reciben al público y a los concursantes que participan en competencias como la triatlón rapa nui -carrera con cuelgas de plátano, posta y canotaje- que se mezcla con expresiones artísticas, como tallado en piedra y madera, confección de collares de conchas y coronas de flores, entre otras. Y, a las 21:45 horas, el escenario, ubicado en Hanga Roa, decorado este año con pinturas inspiradas en la leyenda del hombre pájaro, llena de color la noche, mientras que la música y los bailes, interpretados por los clanes participantes, animan a los más de 4.000 asistentes, entre rapa nui y turistas.La Tapati es una fiesta hecha por y para los pascuenses, una enciclopedia de su historia relatada en Rapa Nui, y si bien el idioma priva a los visitantes de conocer el secreto que encierran las letras de las canciones o el tema de las obras, resalta el misticismo de una Isla que, por siglos, ha cautivado a quienes se han aventurado a cruzar 3.700 kilómetros por el Océano Pacífico y vivir una experiencia inolvidable en el ombligo del mundo.



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