Title: The Spatials
Genre: Indie, RPG, Simulation
Weird and Wry
Weird and Wry
Release Date: 30 Mar, 2015
fabulous tiny game
a little "grindy" and probably lacks more complex and somewhat more inspiring tech tree
but still close-to-perfect space station sim. The Spatials is a querky mix of space colonly sim and Star Trek action game spoof. You set up your base not just to make money from customers but to satisfy your officers whom get more demanding as they level up. So as your going on missions you're not always going to want to pick your A listers out of fear they'll level up before you can get everything ready for they're new desires. I love this small mechanic. Add to that, your officers are the ones whom do the grunt work at your base. Be it building new sections, making spare parts, or cooking up some food you really should leave someone to take care of that. Why, because eveything is happening in realtime. Just becaue your on a mission doesn't mean things pause back at homebase. This is why I can forgive the simplistic controls on the Action side of things. It would just get too complicated and hectic for many players. Still wish they would let you move Officers individually though. Also know that the tutorial is very passive, relying on the players curiosity. I prefer this approach but some may find it a bit annoying.
TL;DR 9/10 Great Base Sim with simple point and click Actions bit to spice things up.
Edit: I can't spell very good.. Rating: 3 of 10.
I got borred after 3 hours, game seems to repetivive for me and there is alots of clicking.
# The good
* Tech tree that unlock base structures/rooms.
* You can configure units with guns and skills.
* Units level up.
# The bad:
* Cannot control units individually.
* No tactical combat... just click click click
* Bases don't get attacked.
* Missions are to repetitive.. The music and art style are great, and I've been craving base building games, but I just don't find The Spatials fun.
The only difficulty in this game is figuring out the rules for how to optimize base building and combat. The rules aren't complicated, they're just not explained well through the tutorial or interface. Once you've got them figured out, the rest of the game is just grinding.
The grinding is really obvious too - enemies are just "Pirate (lvl 10)", weapons are "Phaser (lvl 10)", the buildings & activities have different names, but it's obvious that each level is just an improved version of the previous level. There's no complex supply chain, nor any high level unlockables that make the game interesting again.
Optimizing your base feels more like a chore than anything - if you try to make neat, isolated rooms, you're wasting 50% of your space and you won't make much profit. You're better off smushing everything together, and filling all the gaps with statues of a bald guy, because decor helps, but it doesn't matter which decor you use.. With the upcoming patch, the game will be a step closer to its full potential.
For me personally i love the construct the base, there for hope more items will be made available in the future.
Am i complaining? Not at all i am truly enjoying this amazing game, the style does grab me into a galaxy of space exploration and tourism.. Really fun and relaxing to play. Despite the cutesy graphics, there are a lot of systems to sink your teeth into. Explore planets with a little expedition crew and try to upgrade your colony at the same time. Fun stuff!. The missions are difficult but not too difficult. The resource management and building are fun. The fact is, there are really two games here, one is a clicker that requires some decision making. one is a resource manager/builder that requires some thought and goes on autopilot.
Note: it is *not* a difficult, or even very challenging game, but is good for blowing off steam. The story is cute.. A cross between Startopia and Sims 2 Open for Business with a tiny splash of XCom, The Spatials is a fun little sim. While I will be critical below, that is just to fully brief new players on what to expect. I have no regrets with purchase and will continue to play.
+Longevity (you are not going to finish it in a day or two. Tech tree takes a while to climb.)
-A little grindy
-Cannot customize any names of anything. People, rooms, planets, etc.
-Confusing construction system. Things become available to build LONG before you have the materials to build them. How do you build advanced soap? Nitrogen needed? Where's that?! Prepare to wait a LOOONG time. (Nitrogen is found on more advanced planets WAY later in the game or rarely from recycling stuff).
-How do you hire people? It's very not clear (diplomat planets fyi). Lots of 'not clear' going on.
-Base construction at first is pretty cool, but later the constraints are annoying. Hallways mandatory. Can only build certain machines in certain rooms. etc. Nobody uses the tables & chairs you put around.
Update 4/8/2015: Just finished the main part of the game in just under 40 hours. Fun the whole time! Will continue to play a little for the station management aspect of the game.
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