The Rare Nine Serial Number

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About This Game

The Rare Nine - ultrafast and explosive beat 'em up, in which you should break through the darkness and hordes of undead in a giant skyscraper. Also you ca 5d3b920ae0

Title: The Rare Nine
Genre: Action, Indie, Early Access
Release Date: 31 Oct, 2017


  • OS: Microsoft® Windows® XP / Vista
  • Processor: Dual Core 2.0 GHz
  • Memory: 512 MB RAM


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Strange Fun. Sorry but not worth the 57p. Sorry but not worth the 57p. All right, so I just bought the game for not even a dollar because curiousity got me and I saw a lot of people complaining about it. When I bought it, it was less than a dollar and the price has dropped to $4, and I find that acceptable. Positives; Music; The music is pretty dang good and it's a good fit for the game. Theme; A group of nine survivors fighting their way down to the bottom of a skyscraper through hordes of zombies, I like the theme here because what awaits us at the bottom? I am curious to what the 'sins' thing is. I know that the survivors are going to have to go through a metaphorical 'Hell', but I wonder if there's something more sinister at play. Action: The action is fast paced and I certainly enjoy a good beat'em up that is fast. The zombies are often defeated with one hit which helps clear things up. Graphics; While they are primitive, they are decent to look at and there's a lot of attention to detail. Negatives; EDIT; All right, I wrote these down after about twenty minutes of playing. I did get used to the controls and how fast everything was. It takes about an hour of playing for you to get it down. Also, play as Jonah Jameson. Way too much going on the screen/Everything going too fast: I understand the game is supposed to be fast paced and maybe I'll get used to it, but my first impression is that there is waaaaaaaay too much going on. I'm trying to throw bottles at the zombies and before I know it, there's like three flashes and I get hit with three hordes. I know my level was on Hard but the zombies move at about 40 mph and I can't seem to get a break to flip the switches I'm supposed to. I was too busy trying to make sure my health didn't drop like a stone (It's hard to describe. It's like one second I'm not taking damage despite how close the zombies are and the next, my health ticks down by a quarter and I don't have as many zombies around). Control Scheme; The control scheme on the controler and keyboard is a bit confusing and I wish I could edit it. I also feel the sprites are too big for what's going on, the player being surrounded by a huge mass of zombies. Take a game I hold dear to my heart; Risk of Rain. The sprites were incredibly small, but at the same time, it helped you keep track of the sheer number of enemies and projectiles coming at you. Another good example of this is Dead Pixels, where you had more real estate on the screen to keep track of enemies as they try to overwhelm you. In this game, everyone moves at the speed of light and it's hard to keep track of it all. Mother Russia Bleeds is also a good example of having a beat'em up with large numbers of enemies, but the game includes things to help you manage crowds like your punches being able to pierce the crowd and being able to stun enemies so you can have a breather. I keep having a problem where I'm holding down the movement keys yet my character comes to a stop after I hit the ability buttons. I know it's a minor thing, but I keep expecting to move after I throw a punch which leaves me confused on why I'm standing still or facing the wrong way after throwing a punch. Overall; For a game that got released back on Halloween of last year and had it's first major update in January, I really can't judge it at the moment since it's in a 0.2 state. I think it accomplishes what it set out to do, but there's a lot of flaws this early in the game. Is it worth the $4 for early access of this game? I would say yes. There's a lot of potential here to be good, but a lot of work needs to be done.. hooooooooo hhhhhhoooooooooooo

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