Title: Soma Spirits: Rebalance
Genre: Indie, RPG
Release Date: 13 Apr, 2017
soma spirits rebalance. soma spirits rebalance download
Cute little RPG. Wonderful story, fun to play. I suggest playing the first time how you like, then doing three more playthroughs: one as each side of the story and last as a neutral.. Tl;dr: A good game that is worthy of a look at by any RPG or Indie enthusiast.
If you are a fan of good RPG Maker games, this is a 100% must buy.
While by no means perfect, this game certainly has the heart and soul put into it with a wonderfully delightful style reminiscent of the Mario and Luigi RPG's (Two characters with both being usefull), A Link to the Past (Light and Dark World) and even a unique battle system that makes each battle a chess match. With branching stories and a difficulty setting, this game ozzes replayability.
Have I mentoined the charm? The charcters of this world are so interesting and fun to be around, and while the story isn't a shakespearean masterpiece, the characters and idea alone are certainly more and enough for an Indie Title.
It would be a crime to not mention the awesome soundtrack. Developer Torch 60 really served up one spicy soundtrack, with soothing, chraming beats in the light world, and fast, electric pieces in the dark world. It's a soundtrack so good, they even have a music player in game for you to listen to them all! Thanks Torch 60!
Overall, this game is worthy of a look at by any RPG or Indie enthusiast. It's a great game to play on those long weekends, and I hope to see a sequel, or even a new game, from this dev team in the future.. Heart and Soul one like me always wished to see within a commercial RPG Maker game. The game takes example from the Mother series (Earthbound) in making a simple turn based rpg that focuses on personality and charm and expands on that concept the way only this specific developer could. Soma Spirit is a unique experience that takes inspiration from multiple greats. If classic Rareware made an rpg, I'm not even sure they could match the amount of quirkiness shown in this one. Ultimately the game is a satisfying experience that any JRPG or non JRPG fan can enjoy. It is a pleasant place to be where the player has the choice to shift the direction of the story via cruicial choices. I am proud to say that I highly recommend this one.
If you want a more throuogh review written by me, stop by here: https:\/\/rpgmaker.net\/games\/8582\/reviews\/5413\/<\/a>. Soma Spirits is an interesting RPG game with a load of positives and only one real flaw for me: overuse of combat.
The storyline of Soma Spirits involves Heart and Soul, two Guardian Spirits who watch over two different halves of the world of Soma. Heart watches the colorful half of the world run by pure joy, while Soul watches the monochrome half of the world run by pure sorrow. The world of Soma used to exist as one entity until a historical event split it into the two halves, separating emotions and changing its reality. The conflict of the game starts with the world's balance of joy and sorrow shifting, and the two Guardian Spirits must step out to resolve it.
While the above may sound relatively simple, or maybe even overly simple ("What is good and what is bad?"), the actual adventure is quite a bit of fun. The majority of the characters you interact with have a lot of interesting personalities, and there is quite a lot of tongue-in-cheek humor that helps you enjoy your time as well. The decisions that you make along the way definitely impact the experience, as they can cause cutscenes to change quite a bit or even generate different boss fights in new areas, which was interesting.
The gameplay involves exploration of multiple parts of the world, thus resolving Soma's imbalance one piece at a time. In order to do so, you must shift between the two different halves of Soma in order to navigate and also make your decisions in the plot.
As can be seen in screenshots for the game and mentioned earlier, Heart's world contains a lot of bright colors while Soul's world is filled with various levels of grey. You shift between these halves via portal doorways. When you do so, the game's maps will change, with different pathways opening up, thereby letting you solve puzzles by switching back and forth between the sides of Soma.
Switching between the halves of the world will also affect the combat system. The combat in itself is a simple turn-based RPG style, as can be seen in many RPG Maker games, with only one big change. Both of the characters have Power, Support, and Spirit magical attacks. Spirit attacks require SP which accumulates 1 point per turn of combat and can be used almost at any time (unless the characters are under a certain stat debuff).
However, the different halves of Soma affect which character can use Power or Support. The Power attacks are main attacks against enemies mostly, while the Support attacks involve healing and empowering the other teammate. Whoever runs the half of Soma you are currently within can use Power, while the other has to use Support. More specifically, Heart can use Power attacks in the joy side of Soma, while Soul is forced to use Support only, and vice versa.
The types of enemies that you encounter also change depending on which side of the world you are currently within, meaning that you really might not want to trigger as many battles in a certain side depending on your experience levels or which side is more difficult to you.
This point, in fact, leads into the only real flaw I found in Soma Spirits. While the combat system tries to make things more unique than generic RPG battles, I still found that the game actually overused the amount of battles you encounter and makes the fights become boring anyway.
The areas are filled with little slime sprites that run around the map to trigger battles. There are red and black slimes, where the former ones move extremely quickly and try to follow you, meaning that they are almost unavoidable, while the latter ones move slower and can sometimes be dodged. Even so, many of the places you encounter them are small in width, so the slow-moving slimes can still be encountered easily.
Then, you have the fact that switching between the halves of Soma can cause all of the slimes to respawn, meaning that if you are in the middle of a puzzle that requires multiple portal entries, you could encounter the same slime over and over and fight way too many times.
All of that is pushed further by the fact that many of the enemies are actually quite overpowering. It is somewhat weird in that many enemies do not have a lot of defense, but most of them have really high offense. Certain battles can simply kill one of the characters in less than 2 turns, leading you to heal every turn essentially. If you do not want to spend a lot of time healing, then you have to delay the plotline and grind battles to gain levels for a long while. Even the equipment and items you gain do not drastically help.
Honestly, I would say that I wish that the game had way less emphasis on having RPG battles and more on simply having the plot, the world, and puzzles. Despite that issue, I still enjoyed my time with Soma Spirits and think that the story was quite enjoyable.. Sees trailer "This looks neat"
plays the game "Nice"
listen to music "Really nice"
Battle system "great combat"
Final thought "NOICE"
My opinion "This is a really good or nice game to play and im been enjoying it for about 2 hours now"
To everyone "If your bored and want to buy a $5.00 game on Steam i...
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