SecondSpeed Activation Code [Password]


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About This Game

Welcome to SecondSpeed!


In the world full of pain and despair it is a luck indeed to see the light. Fortunately, there are plenty obstacles on the way, which will not allow you to get there. The main of those are gravity and disorientation.

SecondSpeed is a single-player 3D platformer. Run, jump from the walls, fall, slide – do whatever you want!

Fluffy was peacefully working on his busineses, not disturbing anyone. But peace can not last forever. Fluffy could not even notice the moment he got to some kind of cyber hell. From where he should find the exit somehow. He maybe could stay, but in that middle of nowhere there was no even a drink!

Features:

  • Jump from the walls
  • Run on the walls
  • Slide on the walls
  • Mini-game
  • Air controll
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Title: SecondSpeed
Genre: Action, Adventure, Indie, Simulation, Sports, Early Access
Developer:
izzYFoxDev, Panda2U
Publisher:
izzYFoxDev
Release Date: 12 May, 2017


Minimum:

  • Requires a 64-bit processor and operating system
  • OS: Windows 7,8,10; x64 Only
  • Processor: Core i3 or equal;
  • Memory: 2 GB RAM
  • Graphics: GTX 550Ti or equal;
  • DirectX: Version 11
  • Storage: 2 GB available space

English,Russian



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The first thing that grabbed my attention was the awful framerate. The devs also may want to consider adding video settings to this game in the future, just so it can be more accessible to those with worse PC specs.

Also, as I was playing the game, I noticed that there was a considerable lag when I tried using my mouse to move the camera like you do in every game that takes place in a first-person perspective. You may want to consider adding a setting for mouse sensitivity as well, at some point in the future.

Now let's talk about other gameplay elements. While I was moving, I felt like my character (whoever he or she is) was moving quite a bit too fast. This wouldn't have been so bad if the area my character was in was much wider, but since the area is so small I found myself constantly crashing into walls. The devs may also want to consider either tampering with the controls, or making an entire change to the level design. I'd, personally, recommend that you tamper with the controls, although you'd earn my respect if you decided to change the size of the whole level. I'd also like to talk about another issue. I feel like the regular jump height isn't very high. Only if I was using double jumps, parkour, or wall-jumps could I get anywhere. This is a platformer, after all.

Now, that I think I'm done complaining, let me talk about the pros.

I, for one, love the idea of sandbox-like first-person 3D platformer that a set goal that also takes place in a cobalt-black futuristic setting. I also love the fact that you can change up the way some gameplay elements. Makes me wonder where the devs are going to go with a such a concept. Also, as laggy, as this game is, it looks amazing. I don't know how many devs are creating this, but if only two devs are working on this like I think this might be the case, than both of them deserve a medal.

In the end, I think this has the potential to be a great game. However, we need to see more. We need to see where the devs are going to with SecondSpeed; what story this game is going to have; what features are going to be implemented. I truly want to see more, because I truly feel that this Early Access Game that costs one dollar and ninety-nine cents has has a great concept.. The whole idea behind this game is nice, yet sadly it turned out to be abandonware.
Last post from the Devs was a year ago already.
They didn't even release any updates stating that this game is abandoned.
Buy this only if you like the concept, otherwise - pass.. The first thing that grabbed my attention was the awful framerate. The devs also may want to consider adding video settings to this game in the future, just so it can be more accessible to those with worse PC specs.

Also, as I was playing the game, I noticed that there was a considerable lag when I tried using my mouse to move the camera like you do in every game that takes place in a first-person perspective. You may want to consider adding a setting for mouse sensitivity as well, at some point in the future.

Now let's talk about other gameplay elements. While I was moving, I felt like my character (whoever he or she is) was moving quite a bit too fast. This wouldn't have been so bad if the area my character was in was much wider, but since the area is so small I found myself constantly crashing into walls. The devs may also want to consider either tampering with the controls, or making an entire change to the level design. I'd, personally, recommend that you tamper with the controls, although you'd earn my respect if you decided to change the size of the whole level. I'd also like to talk about another issue. I feel like the regular jump height isn't very high. Only if I was using double jumps, parkour, or wall-jumps could I get anywhere. This is a platformer, after all.

Now, that I think I'm done complaining, let me talk about the pros.

I, for one, love the idea of sandbox-like first-person 3D platformer that a set goal that also takes place in a cobalt-black futuristic setting. I also love the fact that you can change up the way some gameplay elements. Makes me wonder where the devs are going to go with a such a concept. Also, as laggy, as this game is, it looks amazing. I don't know how many devs are creating this, but if only two devs are working on this like I think this might be the case, than both of them deserve a medal.

In the end, I think this has the potential to be a great game. However, we need to see more. We need to see where the devs are going to with SecondSpeed; what story this game is going to have; what features are going to be implemented. I truly want to see more, because I truly feel that this Early Access Game that costs one dollar and ninety-nine cents has has a great concept.. The whole idea behind this game is nice, yet sadly it turned out to be abandonware.
Last post from the Devs was a year ago already.
They didn't even release any updates stating that this game is abandoned.
Buy this only if you like the concept, otherwise - pass.. it's good, but boring after a while. :\/
put more things in the game please :). The whole idea behind this game is nice, yet sadly it turned out to be abandonware.
Last post from the Devs was a year ago already.
They didn't even release any updates stating that this game is abandoned.
Buy this only if you like the concept, otherwise - pass.. Its a bit like Mirrors Edge, but with one small level.



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DESDE ISLA DE PASCUA MAGDALENA NOVOA V.Los primeros quince días de febrero se celebra la Tapati en Isla de Pascua, una fiesta que muchos no conocen, y que representa una de las mayores expresiones culturales de la Polinesia.Desde hace más de cuarenta años este encuentro reúne a los pascuenses tras un objetivo: revivir sus antiguas tradiciones y transmitirlas a los más jóvenes, mediante competencias destinadas a elegir a la reina del año entre las familias participantes. Los turistas se sorprenden al ver la capacidad de organización de los Rapa Nui, que dedican, durante meses, su tiempo libre a concretar con éxito las más de 50 pruebas ancestrales que conforman esta festividad.De día, diversos rincones de la Isla reciben al público y a los concursantes que participan en competencias como la triatlón rapa nui -carrera con cuelgas de plátano, posta y canotaje- que se mezcla con expresiones artísticas, como tallado en piedra y madera, confección de collares de conchas y coronas de flores, entre otras. Y, a las 21:45 horas, el escenario, ubicado en Hanga Roa, decorado este año con pinturas inspiradas en la leyenda del hombre pájaro, llena de color la noche, mientras que la música y los bailes, interpretados por los clanes participantes, animan a los más de 4.000 asistentes, entre rapa nui y turistas.La Tapati es una fiesta hecha por y para los pascuenses, una enciclopedia de su historia relatada en Rapa Nui, y si bien el idioma priva a los visitantes de conocer el secreto que encierran las letras de las canciones o el tema de las obras, resalta el misticismo de una Isla que, por siglos, ha cautivado a quienes se han aventurado a cruzar 3.700 kilómetros por el Océano Pacífico y vivir una experiencia inolvidable en el ombligo del mundo.

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