Title: Sakura and Crit: The Mock Game
Genre: Action, Adventure, Casual, Indie, RPG
Release Date: 10 Aug, 2018
game seems like it might have been funn but i find it very laggy so much so that you walk at a snails pace and can bearly fight,if not for these things i would recommand it, i have left a massage about it in discussions section so hopfully i can find out out whats cusing this lag,should this game breaking prob be fixed my recommandion would be be far better has it is though id stear clear. Worked great on moderate equipment! Cute characters and fun combat. :). Worked great on moderate equipment! Cute characters and fun combat. :). game seems like it might have been funn but i find it very laggy so much so that you walk at a snails pace and can bearly fight,if not for these things i would recommand it, i have left a massage about it in discussions section so hopfully i can find out out whats cusing this lag,should this game breaking prob be fixed my recommandion would be be far better has it is though id stear clear
Free Demo Now Available to try out!!:
The originaly unreleased free demo of Sakura and Crit: The Mock Game is now available to the public!! Follow along Sakura and Crit as they test out their demo BEFORE they dived into the full game.
EDIT: If you have already purchased the game but want to try the demo for whatever reason, know that the demo is playable through the main game, if you beat it through the alternate ending.. System Requirements Update:
The Minimum system requirements have been updated and specified on the store page.. Update version 1.5:
I've gotten a few questions about the combat. So I've updated the explanation in Level 3 (and 4 if you chose to try that level before 3) so that it's easier to understand how to fight. It's definitely no fun when you die over and over again, so I hope the new combat explanation is sufficient.
In addition to that, I've added in a handy health alarm to let you know when your health is getting close to death. This way, you'll know when to heal or avoid fighting better than from memory of how many times you've been hit.
As always I hope you enjoy the game!!! Here's a summary of changes:
-updated combat explanation tutorial
-altered Hynt's tip on combat to further help with previous issue
-added in health alarm to sound when health is below a certain amount.
-added quick explanation for navigating the shopping menu.
EDIT: The combat billboard at the beginning of Level 3 can be read at any time, so for those of you who have played past that event, do not worry. You can go back and read what it says any time.
Also, a few people had questions about the shopping menu mechanics. So an explanation for that was added in Level 2 as well. Its all about selecting categories before you buy the items and then using 'esc' or 'num0' to back out to category select and then hiting either of those buttons again to quit shopping.. New Version 1.7 update!!!:
As of today, there is a brand new update live for The Mock Game. While we will continue to monitor the game for any problems, we are confident that this is the final large update the game will have (smaller updates may continue). Please enjoy all the enhanced and brand NEW features!
-fixed numerous grammatical errors
-changed low health alarm to something less loud
-enhanced some of the sprite work
-no more stagger mechanic, zombies fight just like ordinary enemies
-re-balanced difficulty to be slightly more forgiving for new players
-altered/changed/simplified many of the tutorial dialogues
-1 Brand New Level
As always, we hope you enjoy the game, and will be available if you encounter any problems with the new build.
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