OM6N Activation Code Generator


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About This Game

"In a world ravaged by Hell's demons, a lone survivor wanders.. an omen has begun."

OM6N - A HARDCORE SURVIVAL SHOOTER

  • Classic strafe, sprint, and jump movement to never slow the carnage down as you rip Hell's legions

  • Fight your way through increasingly difficult chapters, learning new strategies every time

  • Hardcore survival mechanics to keep you on the path to exploring and surviving

  • Learn new skills from the experience you earn to strengthen your hero

  • Master weapon trajectories to be the ultimate Hell slayer

  • Good Luck Mortal..

BEFORE YOU BUY


Om6n is still in Early Access! Things may not work properly and the game may crash*

EAV 18.2.1 is still a WIP, more Chapters will be released in time to complete all 6 Acts*
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Title: OM6N
Genre: Action, Adventure, Indie, Early Access
Developer:
CJWorks
Publisher:
CJWorks
Release Date: 21 Aug, 2017



English




Review for NevrDead: This is a game like most zombies but has a story line with missions within the game. There is nights that lasts 12 minutes each its a very hard enless survival. You still want to complete the story mode with multiple different peaces to get to complete the story mode. All in all it was a great expierence time flew when I played because theres so much to do. I would reccomend playing it for yourself. only $2 for such a great game!. Review for NevrDead: This is a game like most zombies but has a story line with missions within the game. There is nights that lasts 12 minutes each its a very hard enless survival. You still want to complete the story mode with multiple different peaces to get to complete the story mode. All in all it was a great expierence time flew when I played because theres so much to do. I would reccomend playing it for yourself. only $2 for such a great game!. This Game is Very Good, I Can Kill Zombie Blobs and some Weapons to Kill, WOW

Rating: 10\/10. playing this game at first wasnt so great but seeing the updates and how different the game looks, and feels it is the best being made by one person so i definietly recommend this game to people who like games like this the new update gets me hooked and makes me wanna play for hours very good game goodjob CJ!!!!. This Game is Very Good, I Can Kill Zombie Blobs and some Weapons to Kill, WOW

Rating: 10\/10. Neverdead is a far from complete game, you get what you pay for. The description clearly explains about the early acess. To give this game a bad review would be counter productive and unfair. The game is playable, but a work in progress, there are no zombie models, which is rather interesting whilst playing.

Should you buy it: I would only suggest purchasing this game if you understand what early acess is. You are not buying a complete game, you are basically bug testing. This game is ony $2, if you want to be involved into the developent of the game I would suggest it. If you expect a polished and finished game, do not purchase.

What is this game: This game is essentially Call of Duty Nazi Zombies. This game has the potential to be much more if all plans are implemented.

Rating: A rating is not warranted. playing this game at first wasnt so great but seeing the updates and how different the game looks, and feels it is the best being made by one person so i definietly recommend this game to people who like games like this the new update gets me hooked and makes me wanna play for hours very good game goodjob CJ!!!!


EA v 0.1.2 Patch Notes:

Notes

  • fixed horror spawns, gorg book works correctly now
  • fixed experience bar, calculates correctly now
  • fixed resume button, weapon belt now appears
  • fixed audio cuts upon death (+)
  • changed skill points gained from 5 to 3
  • adjusted water pick up colliders
  • adjusted health pick up colliders


    (+) post patch add-ons



. New Trailer/Info. for 0.1.5 Coming Soon!:
Can you hear it..? They're Here... Are You READY? Hell's Wrath is Coming Tonight!:
Brace yourself... your not ready for the horrors that await you... EAV 016 Info:
Well done mortal.... Update Info! EAV 017:
Survivors.... Information for EA 0.1.5?:
For the month of September I've been playing a variety of different games to see how particular mechanics impacted things in game. Development also has been silently chugging along for the entirety of the month in between play sessions. I've also been playing the hell out of NEVRDEAD in the unity editor to see what tweaks can be made to make the game more enjoyable and rewarding. I'll be working on side by side screenshots to show changes in progress within the first week of October. If you purchased the game or plan on purchasing it, definitely leave me some input within the community discussions on what you think could improve the game or that can be added!

Thank you all!

CJ. EAV 016 + Demo Patch Notes!:
EAV 016
  • added new items; supply_drop_signal, cooking_pot, gun_parts, hell_stones
  • added new guns; mp40, makarov, boomstick
  • added new food items; ravioli, bread, cream_cakes, raw fish/meat, cooked fish/meat, fish_soup, meat_stew, baked_pie, cereal
  • added new drink items; soda, beer, dirty_water
  • added new build menu_UI
  • added new build_objects; campfire, forge, workbench, master_workbench, storage_crate, bed
  • added fortification reinforcement, costs resources
  • added item/ammo carry capacity, when over limits your player_speed will be significantly reduced
  • added new skills; lumberjack, miner, encouragement, juggernaut, pack_mule
  • building cost resources now instead of souls, could cost wood, stone, metal, concrete
  • control_menu text_UI's now match primary font
  • equipping weapons with one already equip will now exchange your weapon and toss it onto the ground
  • doubled current playable area size, opened up office districts and additional residential/buisness districts
  • pressing 'tab' now will open your inventory, changed from 'i'
  • pressing 'v' will open your build menu, 'b' will turn off build mode (preview highlight)
  • removed stair build_object
  • sorted death_menu UI elements, more structured now
    ___________________________________________________________
  • +adjusted bush_pickup trigger colliders
  • +added a handful of additonal crates, pickups to the world
  • +changed overall stamina consumption amounts as according;
    - hp_gain = 10
    - raw_spgain (include eggs) = 5
    - bread_spgain = 10
    - bean_spgain = 15
    - cereal_spgain = 20
    - creamcake_spgain = 25
    - ravioli_spgain = 30
    - cookedfish_spgain = 45
    - cookedmeat_spgain = 50
    - bakedpie_spgain = 75
    - fishsoup_spgain = 100
    - meatstew_spgain = 125
    - dirtywater_h2gain = 5
    - cleanwater_h2gain = 15
    - soda_h2gain = 25
    - beer_h2gain = 35
  • +fixed pickaxe_rigidbody
  • +fixed a few ore node colliders, can be mined now
  • +fixed storage_crate raw_fish_UI amount, now displays correctly
  • +fixed an issue with cream_cake eat button, works correctly
  • +fixed an issue with item cap not decreasing when opening locked doors
  • +fixed an issue with summoning_stone amount not decreasing after use
  • +fixed an issue with binding_stone amount not decreasing after use
  • +fixed certain obstacle scripts, now can be purchased
  • +fixed hammer scrap_button, scraps for correct amounts
  • +fixed an issue with secondary weapons dropping when weapon switching
  • +fixed an issue with bed prompts showing while resurrecting
  • +fixed workbench cooking_pot button, disables properly now
  • +fixed resurrection item/ammo_storage counts
  • +lowered demon spawn counts to help performance in late game
  • +increased hatchet_damage from 9 to 20
  • +increased pickaxe_damage from 7 to 20
  • +increased boomstick_damage from 160 to 200
  • +re-enabled steam achievements
  • +removed giant table blocking walkway in mp40 house
  • +reduced brute demon_speed from 10 to 7
  • +reduced hound demon_speed from 11 to 8
  • +updated death_menu UI buttons

    DEMO EAV 016

  • updated current playable area to a newer, slightly larger one
  • unlocked all standard demons types except for horrors
  • REFER ABOVE FOR EAV 016 ADDITIONS*
    _______________________________________________
  • +decreased spawn rates for new players
  • +increased spawn rate timers from 60 to 100
  • +increased 9m_ammo_pickup amounts in spawn
  • +increased amount of all ammo_pickups from 60 to 185 for demo
  • +fixed fire demon spawners, no longer spawn outside map

    Anything marked with a '+' is POST patch.

    Slay Hard!

    CJ
. Demo EAV 0.1.5.p2 Patch Notes!:
Notes
EA V 0.1.5.p2

  • added a few new hints in the load menu
  • added notifier text in control menu (click to scroll)
  • added melee hit sfx when striking demons
  • adjusted player melee range from 1 to 2 (x2 range)
  • adjusted player melee attack speed from 1 to 0.7 (x2 speed)
  • book spawns will now spawn cultists, (didn't make sense not to)
  • changed speed demons into fire demons, hurls fireballs at player when in range, 15 dam per projectile
  • changed fire demons aggro range from 20 to 18, attack range from 1.3 to 12, move speed from 8 to 6
  • changed fire demon spawn rate, significantly less (easier for player)
  • changed ritual pentagrams to a new dynamic one
  • changed # of ritual brute waves from 6 to 1
  • changed money pickup UI color to stamina pickup color
  • dynamic ritual locations will now remain hidden until player triggers them
  • deadbodies will now despawn after set timer, (increase performance)
  • fixed maltheus book pickup UI, won't conflict with other UIs
  • fixed an issue w/ purchased crates not showing up
  • fixed an issue w/ endless player reloading on full ammo
  • fixed an issue w/ firing guns while inspecting them
  • fixed an issue w/ occlusion on kukri pickup
  • fixed gorakon book, will now despawn upon pickup
  • fixed deathcam survival text, will now properly display 'day or days'
  • fixed floor colliders, items shouldn't pass through them now
  • fixed light bulbs, now have light emission
  • unified money pickup sfx with all money drops/pickups
  • unified key pickup sfx with all keys
  • wind zones have been re-added to trees/bushes


    Have suggestions or opinions about this or next patch? Leave a comment.


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DESDE ISLA DE PASCUA MAGDALENA NOVOA V.Los primeros quince días de febrero se celebra la Tapati en Isla de Pascua, una fiesta que muchos no conocen, y que representa una de las mayores expresiones culturales de la Polinesia.Desde hace más de cuarenta años este encuentro reúne a los pascuenses tras un objetivo: revivir sus antiguas tradiciones y transmitirlas a los más jóvenes, mediante competencias destinadas a elegir a la reina del año entre las familias participantes. Los turistas se sorprenden al ver la capacidad de organización de los Rapa Nui, que dedican, durante meses, su tiempo libre a concretar con éxito las más de 50 pruebas ancestrales que conforman esta festividad.De día, diversos rincones de la Isla reciben al público y a los concursantes que participan en competencias como la triatlón rapa nui -carrera con cuelgas de plátano, posta y canotaje- que se mezcla con expresiones artísticas, como tallado en piedra y madera, confección de collares de conchas y coronas de flores, entre otras. Y, a las 21:45 horas, el escenario, ubicado en Hanga Roa, decorado este año con pinturas inspiradas en la leyenda del hombre pájaro, llena de color la noche, mientras que la música y los bailes, interpretados por los clanes participantes, animan a los más de 4.000 asistentes, entre rapa nui y turistas.La Tapati es una fiesta hecha por y para los pascuenses, una enciclopedia de su historia relatada en Rapa Nui, y si bien el idioma priva a los visitantes de conocer el secreto que encierran las letras de las canciones o el tema de las obras, resalta el misticismo de una Isla que, por siglos, ha cautivado a quienes se han aventurado a cruzar 3.700 kilómetros por el Océano Pacífico y vivir una experiencia inolvidable en el ombligo del mundo.

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