Title: Mugen Souls
Genre: Adventure, RPG, Strategy
Release Date: 22 Oct, 2015
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A game as absurd as it is full of kinks and innuendo as it is fun.
NOTE 1: Pressing R2 can skip battle animations! or you can disable them entirely in the config menu. This is very important for making the grind go faster.
NOTE 2: The free DLC is nothing but OP items that make the game impossible to lose. Disable DLC in the title screen menu before you press New Game if you want to enjoy playing through it vanilla.
Now, onto the review!\/Mechanics Summary!
The story can be described in two words: Galactic domination. You play as (say it with me now) a loli heroine who has amnesia, but instead of saving the world you're going to 7 different planets subjugating each one along the way. This is done by finding the strongest people on every planet and forcing them to join you. Like all Compile Heart games you'll end up with a large cast of different personalities who are all hilarious to see interact with one another. Sounds fun? It is. Until the grind.
The gameplay for this RPG is surprisingly unique, so I'll try my best to cover all of the different mechanics because many people seem to get confused by the decent yet fairly terrible tutorial.
Instead of elements all characters have "moe" attributes (read: kinks) and it is your job to use this knowledge to either turn them into your peon, turn them into items, or anger the enemy so jpop will play. During battle the main character is allowed to "moe kill" by switching forms to one of 8 kinks (Masochist, Sadist, Terse, Bipolar, Ditz, Ego, Hyper, and Graceful) and then choosing 3 of 7 phrase options that appeals to the target's current emotional state (If they're happy they will react exactly as you'd expect, when sad instead of being slapped by a sadist maybe they want a hug etc.) and kink. While this may sound insane at first (it is) the naming convention is really the only thing that may throw you off, but there are element based attacks tied to the moe attributes that will help you distinguish what is weak to what. (ex. Masochist is Water and Sadist is fire)
Aside from that kink paradigm there's also an entire billiards-esque mechanic called "blast-off" at play where you can set your non-standard attacks to blast enemies around the battle-map smacking into other enemies causing the whole board to be mixed up. If an enemy is giving you a hard time you can keep smacking it back into a corner while your healers stay far away and safe. If you have enough blast-off energy you're actually allowed to shoot enemies in the sky too, and in the sky there are around 10 or so random items in every fight that can be gotten if an enemy smacks into them.
The final battle mechanic are the crystals. In every battle there is a large crystal in the center of the stage that produces an AoE spell random each time, and along with the large one there are also a number of smaller crystals with smaller AoE spells which also all effect those that stand in them. Both forms of the crystals can be broken with the aforementioned "blast-off" system by smacking them all around the map. When they shatter they also produce an effect that is as wide as their AoE. All of their buffs\/debuffs can be easily read by simply hovering over them with the in-game cursor.
The final general gameplay mechanic ties back in with the "moe kill" battle mechanic where if you can successfully defeat enemies with it they will transform into your peons. When you collect X amount of peons your charm level rises (how easy it is to moe kill) and your Peon Ball "read: Spirit Bomb" gets that much larger. The more peons you have also increases the amount of workers you have on your space airship.
THAT'S RIGHT. SPACE. AIRSHIP. Eat your heart out NASA. This game does have airship battles, and they're actually pretty decent if you're not cheesing it. The airship battles are similar to rock, paper, scissors. You have 3 different attack styles, 3 different shield styles, and buffs. The standard attack deals the most damage, but it gets blocked by every shield type. The pierce attack goes through every shield type, but it is a fraction of the power of the standard attack and can get weakened more by the quick-attack. The quick-attack deals about as much damage as the pierce attack, but it lowers the damage received by the enemies attacks and gets blocked by the shields. During the fight the enemy\/your ship's pilot will make remarks that help you guess what they are planning to do and 9 times out of 10 it will be the same, but to keep things interesting they sometimes mix it up. If that annoys you spamming pierce usually works if you're a high enough level, but if you decide to not peon often then you will definitely have to learn the airship mechanics fairly well.
Item Upgrades: You can upgrade your items to ridiculous levels if you're only playing the main story. Basically you can pump money into any weapon\/armor you want to increase the stats for it. While not really limitless for all intents and purposes of those who are playing for just the main story it may as well be. If you absolutely adore the rusty sword and old moldy panties everyone starts with for armor (yep) you can scale those to late game easily, but if you want to get to level 9999 while grinding through Mugen field getting better equipment will be a requirement. (all the free DLC will be actually) Speaking of Mugen Field...
THE GRIND. This game has it. There will be times that you're skipping through so many fights and doing just story that you'll engage an enemy they will all move before you and suddenly your party is wiped. There are also times where the game may force you to complete X amount of kills to continue (though you're given other options too, but if you can't do those battles are required) of which also involves grinding if you haven't been beating a lot of enemies. When that happens you can either: A) spend a decent amount of time grinding the previous area or B) Head back to your ship and enter the Mugen Field which is a battle-rush zone where the enemies start out weak (strength based on size of your bet) but get progressively stronger the farther down you go. The longer you stay in there the larger your experience multiplier gets as well. Completely cheap? Yes. A fantastic way for a JRPG to make THE GRIND a bit easier? Also a yes. Grind responsibly.
Overall: A fantastic JRPG with lots of character. 8.5\/10. I'mma be straight up honest with you: I regret purchasing this.
This game is a hodgepodge of uncertainty, and struggles with itself to try and figure out what kind of game it wants to be.
There's so many different aspects that it becomes hard to pintpoint it all.
To give you the basic though.
Mix neptunia's battle systems and Disgaea's art style, and you get this game.
It's all good and fun for about eight or so hours.
Then you start feeling the abysmal amount of grinding this game forces you to do.
Not going to lie, I'm just not for it.
It has quality humor though, and the character interactions are pretty great. If you want to play an RPG for laughs, then I actually do recommend it.. After more than 430 hours on record I can finally put this game away.
About 30-40 hours are needed to complete the game storywise.
The rest (~ 400 hours) was spent to grind massively in order to obtain every achievement that this game offers and overall very boring.
The only fun part was the planning to minimize the time you need to get the achievements.
But hey, I managed to watch 880+ Pok\u00e9mon episodes while grinding.
+ Humourous Dialogues
+ Overall interesting game mechanics
+ (Free) DLC can be used to breeze through the story for a non-grinding experience.
+ New Game+: You can carry over stuff for your next playthrough.
- Game mechanics are only explained once! Couldn't find a menu option to rewatch the tutorials.
- Moe Kill (game mechanic): Instead of fighting the enemy you can make the enemy fall in love with the main character for faster grinding. Not very consistent and too random for my taste.
- Combo attacks seems to be weaker than normal attacks.
- Game crashes sometimes\/Long loading time in battle
- Time-consuming to get every achievement
If you like JPRGs then this game might be something for you.
For achievement hunters I strongly encourage not to buy this unless you want to spent a huge amount of time.. Mugen Souls feels like a mix between Neptunia and Disgaea. Combat is similar to Neptunia but the story, art style and character creation\/customization seems heavily inspired by Disgaea. If you liked either of the series you may like this one too.
Also, if you want to play the game without ruining balance and power up progress early in the game disable the free DLC packs. You can enable the DLCs at any time but I recommend playing through the game once for the normal ending before doing it.
Edit: Adding some comments regaring the censoring in this game since a lot of critisim seem to be pointed at Ghostlight for it. What has been removed is the bathing minigame (essentially one semi-nude CG per shushu form and playable character, just under 20 CGs in total have been removed).
Considering that the US version on the PS3 also had the bathing minigame removed (published by NISA) there wasn't much chance to see it restored in the PC version regardless of who published it. Instead of blaming Ghostlight I'd question the western fear for cartoon nudity in general.... Disgaea is like the tender childhood friend that married someone else and this game is the person you dated because it looks like her.
I feel empty like my steam wallet.
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