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About This Game

The story begins in 1997. It's the dead of night in the city of Los Angeles, and there has been a mass murder at a general hospital on the outskirts of downtown. The perpetrator is the director of the hospital, Richter Harris. He has shut himself up in the hospital and taken a number of patients as hostages, leaving the police helpless and unable to move in. Richter's only daughter, Laura Harris, after hearing the situation, rushes to Los Angeles from San Francisco, and drives alone to the tragic scene at the hospital ground. Upon entering the hospital Laura finds herself transported to an old mansion, while the disembodied voice of her father pleads with her to leave. Nevertheless she must press forward to save her father and herself. a09c17d780



Title: D: The Game
Genre: Adventure
Developer:
WARP
Publisher:
Nightdive Studios, Throwback Entertainment
Release Date: 1 Apr, 1995


Minimum:

  • OS: Windows 7
  • Processor: 1 GHz Processor
  • Memory: 128 MB RAM
  • Graphics: Any 100% OpenGL capable card (Card or Onboard)
  • Storage: 1 GB available space
  • Sound Card: 3D graphics card or or onboard graphics compatible with DirectX 9.0c
  • Additional Notes: 100% DirectX 9 compatible card or onboard sound

English




I've played this game on PS1 and now again :)...
For me, one of the bests, firsts horror games.

I love it and the price is absolutly OK!

Note:
Anyone who is searching for an action horror game must be know,
thats a slow, atmosphere game with riddle elements and not a run, hide and
kill gameplay. More of an interactive movie than a game, this was something I was wholly surprised by. Absolutely something to play if you have a few hours and some friends, but don't expect modern mechanics. This is a Dreamcast game and feels like it, so if you're prepared for that you'll have a wonderful time.. An old school horror game with all the disjointed 3D and repeating textures you can shake a stick at. This harkens back to the halcyon days of slow plodding atmospheric horror a year before the original Resident Evil was released.

Bottom Line: its not much fun today. A very slow slog and the final "reveal" is humdrum by current standards.

Still, it is an interesting piece of gaming history and should be experienced just to see how far we have come.. Before I start, I would like to say this is very much a game that will have differing opinions, some love it or hate it. This is very much not your typical horror game.
Anyways, "D" was released in 1995 on the Sega Saturn, Playstation, 3DO, and the PC, while a success in Japan it has not received the same amount of love or attention in America. In the game, you play as Laura Harris, traveling through a castle to reach her father, a once famous doctor became mass murderer. It is your job as Laura to explore the castle, figure out the puzzles and get closer and closer to your insane father.
Gameplay-wise, D is somewhat of a semi-3D exploration type of game. You move Laura around different rooms solving different kinds of puzzles, and delving deeper into the castle, with a camera perspective similar to games like Myst. say semi because the game... isn't like a game really. D is more like an interactive movie than it is a game, with dozens of cutscenes to boot. With that, D also has a very distinctive look to it.
D was the first video game to use fully rendered computer graphics, think of it as the Toy Story of video games in a way. Every cutscene, every room, and every object is rendered in computer graphics. As for how it looks now, well... it certainly hasn't aged gracefully. But keep in mind the time period, this was considered cutting edge, and as such it shouldn't be criticized for that too much.
Despite the dated visuals, D is still an extremely creepy game. Everything about it just screams that the place you and Laura are exploring is somewhere you don't want to be in. The cutscenes also do manage to be creepy even to this day as well, the character models unintentionally make this place creepier too. D isn't a jumpscare game, at all, but the atmosphere to the very quiet but absolutely brilliant soundtrack help make this place even scarier. Everything in D is just so unsettling and dark to put it bluntly, and the game does a brilliant job of making you on the edge of your seat. Do you want to go in the next room or not? You have to choose quickly.
And I do mean quickly, because D also has a time limit. The game makes it so you have to beat it within 2 hours, reach the limit, and it's game over. While it may seem stressful, I think it's the perfect amount of time for this game. The puzzles aren't exactly the most challenging and can be completed fairly quickly, with the exception of one, but I won't go into that. This makes for a game that anyone can probably beat on their first or second time, and I like that a lot.

Overall, D like I said earlier, is a game you're either going to love or hate. Despite what I said, the game plays intentionally very slowly, and many people criticize that. I personally don't think it's that much of a hinderance and I enjoyed my time with this game. It's short, easy, and may have low replay value, but like a good scary movie, D is something you might wanna come back to every few years.

Rating: 7\/10. I own this game on Playstation, 3DO, Saturn and now on Steam, and I don't regret paying for it again, even though it hasn't aged well, and even though this is a fairly mediocre DOSBox port.

D is an on-rails horror-suspense game from the 90s. You play as Laura Harris, daughter of Dr. Richter Harris, a famous physician who, for some reason, has suddenly decided to murder everyone in his hospital and disappear inside the building. You have two hours (in real time) to figure out why, with no saving, interactive movie-style.

You use the four directional buttons to move, space to interact with things, and I to access your inventory. I'm telling you that here and now, because the game doesn't tell you any of that anywhere at any point (that was all originally in the manual).

To be sure, this game is old as\u2665\u2665\u2665\u2665\u2665\u2665 Everything moves really slowly, the graphics (although I love them) are from the 90s, and some of the scares (although I love them) are kind of goofy in the modern era. But, the hole-filled story does take a couple of unexpected turns, there are two endings, and the overall atmosphere is actually pretty creepy, even now.

If you like horror, don't mind awkward ports of old games, and maybe also if it's on sale, then by all means show some love to one of the pioneers of the genre. Also, for a fun drinking game, take a shot every time Richter says "Laura.". Quite a shame this is just a DoxBox emulated version with no controller support.I bought this only because I own a copy for every platform, including a sealed physical copy for PC and imports. I have repacked this through DosBox with controller support outside of this version and it's in much better shape than ordering it from here.. If you're going to buy rights to a game, why not add achievements and controller support? This game has a special place for me- a time when I saw graphics take on a new direction. However, in this state it's probably the worst version I have ever played. You're better off emulating it through ePSXe. Fullscreen, much better looking, controller support.. These are the main advantages. And for all of this, I'm going to have to give it a thumbs down. Simply because they could have polished it a bit rather than take the easy way out and just toss it through DosBox.

I apparently have a few titles from these publishers and it seems they're accustom to doing nothing to better the release. I know I won't be wasting any more money on any of their other releases, that's for sure. Put some effort into it!. The D stans for DO IT!. This is more of an interactive movie than a video game but I would say it's worth experiencing. If you're into old FMV\/Point and click games and enjoy horror, give it a shot.



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DESDE ISLA DE PASCUA MAGDALENA NOVOA V.Los primeros quince días de febrero se celebra la Tapati en Isla de Pascua, una fiesta que muchos no conocen, y que representa una de las mayores expresiones culturales de la Polinesia.Desde hace más de cuarenta años este encuentro reúne a los pascuenses tras un objetivo: revivir sus antiguas tradiciones y transmitirlas a los más jóvenes, mediante competencias destinadas a elegir a la reina del año entre las familias participantes. Los turistas se sorprenden al ver la capacidad de organización de los Rapa Nui, que dedican, durante meses, su tiempo libre a concretar con éxito las más de 50 pruebas ancestrales que conforman esta festividad.De día, diversos rincones de la Isla reciben al público y a los concursantes que participan en competencias como la triatlón rapa nui -carrera con cuelgas de plátano, posta y canotaje- que se mezcla con expresiones artísticas, como tallado en piedra y madera, confección de collares de conchas y coronas de flores, entre otras. Y, a las 21:45 horas, el escenario, ubicado en Hanga Roa, decorado este año con pinturas inspiradas en la leyenda del hombre pájaro, llena de color la noche, mientras que la música y los bailes, interpretados por los clanes participantes, animan a los más de 4.000 asistentes, entre rapa nui y turistas.La Tapati es una fiesta hecha por y para los pascuenses, una enciclopedia de su historia relatada en Rapa Nui, y si bien el idioma priva a los visitantes de conocer el secreto que encierran las letras de las canciones o el tema de las obras, resalta el misticismo de una Isla que, por siglos, ha cautivado a quienes se han aventurado a cruzar 3.700 kilómetros por el Océano Pacífico y vivir una experiencia inolvidable en el ombligo del mundo.

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