Children Of A Dead Earth Download]
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About This Game
The Most Scientifically Accurate Space Warfare Simulator Ever Made.
Children of a Dead Earth is a simulation of true-to-life space warfare. Design your spacecrafts using real world technologies. Traverse the solar system using actual orbit mechanics. Command fleets as the solar system descends into war, and see if you have what it takes to become the victor.
- REAL SCIENCE, REAL TECHNOLOGY - Every technology, from the Nuclear Thermal Rockets, to the Railguns, to the Magnetoplasmadynamic Thrusters, was implemented using actual equations from Engineering and Physics textbooks and white papers. Every aspect of these systems, efficiency, size, mass, power usage, heat dissipation, are all derived from valid equations.
- CAMPAIGN AND SANDBOX MODES - Assume the role of an admiral and fight through a detailed storyline chronicling the descent of the solar system into all out war, spanning every planet in the solar system and everything in between. Or simply play in the sandbox, designing ships and pitting them against other ships.
- EXTREMELY ACCURATE ORBITAL MECHANICS - With an N-Body Simulator (the kind NASA uses to plot spacecraft trajectories), all orbital phenomenon from hyperbolic orbits, Lagrange points, and orbital perturbation are all correctly simulated. Spacecrafts can stationkeep orbits, or enter into free falling perturbed orbits.
- 1:1 SCALE - The solar system is modeled completely to scale. The sizes of all planets, moons, and asteroids are accurately enormous, and the distance between them is similarly huge. The extremely high orbital speed of your ships deep in high gravity orbits is correspondingly correct.
- FREEFORM SHIP DESIGN - Build your spacecrafts out of rockets, propellant tanks, weapons, powerplants, radiators, and crew modules. Wrap it all up with multiple armor layers, and maybe a Whipple Shield to boot. The acceleration, moment of inertia, delta-v, and much more are all correctly calculated for all spacecrafts you design.
- HIGHLY GRANULAR MODULE DESIGN - Tweak everything from the nozzle length or stoichiometric mixture ratio of your bipropellant rockets to the armature and rail dimensions of your railguns. The results of every change is seen in real time, from the change in your rocket's exhaust velocity, to your railgun's inductance or muzzle velocity.
- PHYSICALLY ACCURATE MATERIAL PROPERTIES - All materials, chemical reactions, and spectra are physically correct. When your arclamp pumps your solid state laser, the pumping bands need to match up with the actual emission spectra of your excitation gas. When the photon absorption of a material is needed, it is derived from actual refractive index spectra data.
- IN-ENGINE MOD SUPPORT - The engine supports black box creation of untested or far future technology for modders to work with. All other game data, from levels to material properties, is also accessible to modders.
- STEAM WORKSHOP SUPPORT - Subscribe to mods on Steam Workshop, and they will automatically load. In-game export tools allow instant uploading of your own designs to Steam Workshop.
All of the above aspects combine to yield a space warfare simulator that is unparalleled in scientific realism. No other game combines the extremely accurate orbital mechanics, 1:1 scale of the solar system, and technology which is implemented 100% by scientific equations. If you ever wanted to know what space warfare would actually be like, this is the game for you. 7aa9394dea
Title: Children of a Dead Earth
Genre: Simulation, Strategy
Q Switched Productions, LLC
Q Switched Productions, LLC
Release Date: 23 Sep, 2016
children of a dead earth
this is an addicting game with endless entertainment unless you are a preschool dropout. WARNING: this may contain memes so if your normie go away...please
"The most scientifically accurate space warfare simulator ever made. Now with Steam Workshop!" - game desc
Me: yep i dont regret buying this....and im being sarcastic BECAUSE I HAVE NO REGRETS BUYING THIS
ok lets actully get into the game
1...story: good introduction...didnt play it much because i suck\u2665\u2665\u2665\u2665\u2665at orbital mechanics
2....idfk: desinger is basically trying to do things and hope to god it doesnt explode because btw if somethings wrong it will let you know
3...combat: it says it on the tins its alot more interesting then anything involving space combat *cough cough* sojurn *cough cough*
4....workshop: noice its just noice
5....memes: memes.....i love memes
6....why am i continuing this: just buy the game its like 24.99 USD or wait for a sale ....you wont regret it....trust me
but if you do please dont reee at me. The dedication, rigor and attention to detail of this simulator app is extraordinary. If you are interested in science and space travel this game should be a joy. The new fully featured level editor looks fantastic!
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