Cavern Escape Ativador Download [Patch]


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About This Game

Cavern escape is new platformer puzzle game.
The goal is simple: Try to drag the small cute character into finnish. The walls and other obstacles in platform are bad, avoid them at all costs.
It may look easy but it’s tough. Actually, it’s VERY HARD.
Test your skills and find out if you have what it takes to beat the odds.
How far can you go?

Game is in early access:
Early acces version includes 10 Challenging levels.

in full version will be:
• Over 40 Challenging Levels
• Dozens of Unique Puzzles to Solve
• EXTREMELY addicting
• The Ultimate Casual Brain Teaser
• Almost impossible to beat! 7aa9394dea



Title: Cavern Escape
Genre: Action, Adventure, Casual, Indie
Developer:
White Dog
Publisher:
White Dog
Release Date: 20 Feb, 2017



English




RUBBISH!
ABSOLUTE and COMPLETE RUBBISH.
BAD EVERYTHING!
. Best game 2017 bounced on my boys\u2665\u2665\u2665\u2665\u2665\u2665to these graphic for hours. This game is the only thing that I can play on my cheap stolen school computer.. Poorly designed, poorly programmed, far too hard to beat, obviously rushed to market without cooking it at all just for some quick cash!

AVOID LIKE THE PLAGUE!<\/b>

If you want a GOOD<\/i> isometric puzzle game you should play the MegaMan Battle Network or Boktai games instead. and far BETTER for puzzles are Ittle Dew 1 & 2 here on steam!. Well, of course no one can recommend this game. No one can, because it is like a little child trying to show you a fun little trick he learnt, but fails three times in a row and ends up kneeling and crying. Before asking ourselves the question what kind of game it is, if it does its job right and if it is worth the price, we have to ask ourselves if the game is functional. And it's simply not.
I don't want to be angry about this game, partly because I got it for 10 cts and because it's not offensive how it fails. It feels more like the first work of a little developper that was so proud of what he could achieve so far that he decided the game was fine as it is and released it on Steam. You can be proud of your work, but when money comes into the balance, things get serious. What baffles me is how this game got accepted. You know what, sod it, I am angry after all.
Right, so we will begin with how the program in itself behaves; it starts off without any settings availalbe, you are taken to the main menu with only two options, play or close the window (if alt+f4 wasn't enough for your majesty). What flabbergasts me is that this game doesn't even have fullscreen support, which is just weak, seriously; most libraries you can use to code have this essential feature available by default, and even if you use something like GameMaker, fullscreen support so basic I don't even know why I am writing so many words for it. It just has to be there.
Secondly, interactions between Operating Systems, peripherals and programs aren't my strongest point but the way it behaves, it looks like the game doesn't actually take mouse acceleration into account. So what you have is you use your mouse pointer to move your character (we will talk about this in a moment), but very quickly (in a matter of seconds), the mouse cursor's position and your character's get desynchronized. It is disturbing and an amateur's work.

About the game in itself: it is some kind of puzzle game, where you have an isometric view of a room. The game starts without any tutorial or any indication whatsoever; you click on the first level, you are presented said level, and you have to guess what is what: the little head is your character, the spikes kill you, you have to collect the diamonds and there is a finish line somewhere. You even have to GUESS what is your objective.
Once (and if) you figure out how to entertain yourself with this nice little game you have bought, you could start to count the glitches and bugs you will encounter during every minute of this wonderful time you will be having. For example, when you pick a level, the game will blackscreen as if loading it, but will get you back to the level select screen, but acting as if you just unlocked the level you just selected, so you can basically skip steps. What is more, sometimes up to two levels can be unlocked after finishing one and you can tell it's not intended, because they are presented in a linear string; the character get stuck in walls and you can get out of bounds.
On another note, some annoyances can not be labelled as glitches but are more than questionable "game design" choices. For example, you have a music loop that starts when you are playing a level; this music loop STOPS when you die, followed by the "You are dead" music, and then re-starts when you press "Restart". And you die a lot, very quickly in this game, because the rooms are small, and the challenges many, so it gets very frustrating to hear the same first notes over and over again. Another rock in the shoe is the fact that walls kill you. You touch a wall, it kills you. This is an isometric game, mind you, and your character CLIPS through some textures, so you will die a lot without even seeing it coming, trust me. And that "game mechanic" isn't consistent: some walls kill you, some act as walls and some are holes you can out-of-bounds of.

To sum it up, Cavern Escape is an unchallenging game (because you can see the solution just by looking at the room) that will frustrate you, even for a very short time, by its glitches, bugs, stupid design choices and very likely lack of QA testing undergone by someone else that the developer's mom. Flee from this, although I have heard it is useful to buy it because of the cards, if just like me you have a massive -90% sale ticket.. Just another one of the cash grab games that isn't fun, and the only redeemable quality is trading cards.

1\/10



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DESDE ISLA DE PASCUA MAGDALENA NOVOA V.Los primeros quince días de febrero se celebra la Tapati en Isla de Pascua, una fiesta que muchos no conocen, y que representa una de las mayores expresiones culturales de la Polinesia.Desde hace más de cuarenta años este encuentro reúne a los pascuenses tras un objetivo: revivir sus antiguas tradiciones y transmitirlas a los más jóvenes, mediante competencias destinadas a elegir a la reina del año entre las familias participantes. Los turistas se sorprenden al ver la capacidad de organización de los Rapa Nui, que dedican, durante meses, su tiempo libre a concretar con éxito las más de 50 pruebas ancestrales que conforman esta festividad.De día, diversos rincones de la Isla reciben al público y a los concursantes que participan en competencias como la triatlón rapa nui -carrera con cuelgas de plátano, posta y canotaje- que se mezcla con expresiones artísticas, como tallado en piedra y madera, confección de collares de conchas y coronas de flores, entre otras. Y, a las 21:45 horas, el escenario, ubicado en Hanga Roa, decorado este año con pinturas inspiradas en la leyenda del hombre pájaro, llena de color la noche, mientras que la música y los bailes, interpretados por los clanes participantes, animan a los más de 4.000 asistentes, entre rapa nui y turistas.La Tapati es una fiesta hecha por y para los pascuenses, una enciclopedia de su historia relatada en Rapa Nui, y si bien el idioma priva a los visitantes de conocer el secreto que encierran las letras de las canciones o el tema de las obras, resalta el misticismo de una Isla que, por siglos, ha cautivado a quienes se han aventurado a cruzar 3.700 kilómetros por el Océano Pacífico y vivir una experiencia inolvidable en el ombligo del mundo.

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