Asteroid Fight Full Crack [PC]


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About This Game





Asteroid Fight is an online multiplayer action real-time strategy game. Use your commander with uniquely modified special abilities, build a strong economy to be able to quickly grow a strong military so you can stand a chance against your enemies and destroy their warp gate. Good team play, fast thinking, and rapid reactions will make the key difference in this fast paced strategy game.

  • Online Multiplayer: Play with your friends in a team and defeat others
  • Fully persistent random loot system
  • Special Abilities & Items: Earn XP for every played round and receive new unique items
  • Commander Factory: Assemble your own unique commander
  • Leveling: Fast leveling through a game
  • Economy: Build bases on asteroids and support your team with a variety of specialized units


Play in online matches with your friends in a team against others. Ranked games are played 2on2 and 3on3, custom games can be played 1on1 and up to 3on3 with bots. Different play modes like e.g. capture the flag, last man standing, etc... are planned in the future.




You gain XP for every round of Asteroid Fight you play. When you reach a certain amount of XP you are rewarded with a new item. Every item has its own values and modifiers - so even if you get the same item twice, it means it will have a different effect on your commander and furthermore, the item per se will be different!

Mounted items will grant you special abilities. For example, the warp drive will allow you to warp quickly to another location.


All items vary in their own attributes (e.g. reload time, strength, range, ...) and also modify the attributes of other items through the four modifiers: attack, control, utility, and support.

Furthermore, with the before mentioned modifiers the hull values are altered. So if you mounted items with good support values, for example, it means your hull's maximum health is increased and if you also mount the repair droid, it'll be able to restore more health.

With an increasing amount of items you obtained through playing the game, your possibilities will steadily increase and become a great way to outsmart your enemies by combining the right items.


Assemble your commander with the unique items you earned from previous battles. However, you can't mount all of your items on your commander's hull, so choose wisely!




There's also a different kind of XP: During a round of Asteroid Fight your team as a whole will earn XP for every kind of activity you do - be it fighting, healing, base building, ... When your team reaches a certain amount of this XP it will LEVEL UP as a whole, enabling everyone to choose an upgrade for one of its mounted items.

So, if you decided to mount 3 attack items and 1 defense item, but during the battle there emerges the need for more defense, you can still specialize more on your defense by upgrading this particular item!


Colonize asteroids and build up a strong economy that will support you and your team members with various specialized units. Use freighters to transfer minerals from asteroids with lots of minerals to those, where you can build a giant system of factories.

The combination of a working economy and the proper utilization of your commander's unique skills is of great importance if you want to succeed in this game!


The ultimate goal of every round is to destroy the enemy's warp gate - and to defend yours ;-)

To get through to the warp gate, one must first pass the defense turrets and destroy the doors that prevent enemies the entrance to the warp gate's base.


You will be able to build your own custom maps for Asteroid Fight with the popular map editor "Tiled". For more information on how to use the map editor please find a download link and instructions in the Community hub.


Practice against AI opponents to try out game mechanics, new tactics or new items. You can use the training also to explore new maps beforehand.

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Title: Asteroid Fight
Genre: Action, Indie, Strategy, Early Access
Developer:
Katta Games
Publisher:
Katta Games
Release Date: 28 Sep, 2018



English



shadow fight asteroid. asteroid fight video game. asteroid fight club. foo fighters asteroid. fighter asteroid. tie fighter asteroid. asteroid fight


Hello Gamers,

I bought this game directly because I llike the combination of the content. (Starcraft, Dota,...) It\u00b4s a great concept and also it looks great to play. This game has much potential to get better in the early access stage. Some things aren\u00b4t balanced now, so for example you can make your hero invisible and just destroy enemy base in 1 minute. Great...

I try to mention all points now (+ pro \/ - contra):

+ the game search system is awesome, directly after starting AF it looks for matches without click for it. And if you wish you can accept or deny it. great system to safe time for player.#
- you can\u00b4t choose at the moment if you want to play 1gg1 2gg2 3gg3 in this matchmaking,expect you make a seperated lobby
+ the graphic elements are awesome
- sounds could be smoother, better and more quality, the music is a bit missing in my opinion
- if you play with friends against bots, you don\u00b4t earn items or EXP, only if you play alone
- the developer needs to make advertising for this game, there are no players online max was about 7 players
+ the build system is great and not to much. you can concentrate to fights and lane control but also have time for build colonies, great
- the game needs more abilitys, more items, more ships !!!!!!!!!!!!!!!!!!!!
+ much maps available, but i would prefer more items and more ships
- the game feels not well balanced.... no true sight against invisibility (for example you can not build ships for detection or towers) invisible = 100% invisible .... to unbalanced for a moba
- one of the biggest contra points so far: the unit controlling is not precise enough. sometimes your ship gets unselected for NO reason and move into it\u00b4s death. the cast system sometimes also kicks you of the selection. the movement while fighting feels unbalanced and not smooth
+ modules for upgrading your ship, menu playing for training, UI is great designed
- some visual bugs appears with the "fog" for example or the movement lines
-\/+ you can earn EXP but you don\u00b4t have a Level for you ship or account, you level only ingame for the team (no singel level, it is team level) also it\u00b4s not so good visible how much exp is needed for next item or whatever...
- you don\u00b4t know how to get ships, until you play a lot and then you can see you get it in item box
- the attributes are not explained, what attribute does increase WHAT status ???
- the bots are not that intelligent
- no steam invite function for friends (you need to give code to your friend, feels like OLD games)
- ingame announcements are to less or unprecise (lanes, buildings, ...)
- neutral enemys on lane do NOT attack your hero !?!?!?!
+ i like the team game thinking, your team has the same level ALWAYS and every player, also you all have the same colour but you also can steal ressources of your friend, I mean thats a great thing but i don\u00b4t think that online players will like this to stranger ppl
- the zoom needs an optionsbutton for not fixed positions, i don\u00b4t like fixed zoom positions

okay stop now.... there are much more things that could be better, easier to understand and also looking better. But it is early access and i bet there are coming much changes. I like the game very much also the concept and idea and i also enjoy the low price !!! it IS worth !!!!! 100% it needs much more players to get the development further. For now it needs more content and you can see that some elements are not implemented now (recycling of items & & & ...) Thanks for this game I look positive for the future and PLEASE do advertising on it and more items you can get. I played just ~6 hours and i am not sure if i can get anything new due abilitys.

go go go :-) i also try to get more players for this game. EDIT: Heres the content of the previous negative review. I've heard some of these issues have been fixed but I havent had the time to try them out yet. Update pending, please disregard for now


Short version. RTS elements are minimal.

I'm leaving it as negative because there isnt a "meh" option and because I wish there more more RTS elements. I'd suggest waiting for more content since its in early access.

EDIT: This was fixed no longer earn xp and unlock stuff in training mode.. EDIT: Heres the content of the previous negative review. I've heard some of these issues have been fixed but I havent had the time to try them out yet. Update pending, please disregard for now


Short version. RTS elements are minimal.

I'm leaving it as negative because there isnt a "meh" option and because I wish there more more RTS elements. I'd suggest waiting for more content since its in early access.

EDIT: This was fixed no longer earn xp and unlock stuff in training mode.. Hello Gamers,

I bought this game directly because I llike the combination of the content. (Starcraft, Dota,...) It\u00b4s a great concept and also it looks great to play. This game has much potential to get better in the early access stage. Some things aren\u00b4t balanced now, so for example you can make your hero invisible and just destroy enemy base in 1 minute. Great...

I try to mention all points now (+ pro \/ - contra):

+ the game search system is awesome, directly after starting AF it looks for matches without click for it. And if you wish you can accept or deny it. great system to safe time for player.#
- you can\u00b4t choose at the moment if you want to play 1gg1 2gg2 3gg3 in this matchmaking,expect you make a seperated lobby
+ the graphic elements are awesome
- sounds could be smoother, better and more quality, the music is a bit missing in my opinion
- if you play with friends against bots, you don\u00b4t earn items or EXP, only if you play alone
- the developer needs to make advertising for this game, there are no players online max was about 7 players
+ the build system is great and not to much. you can concentrate to fights and lane control but also have time for build colonies, great
- the game needs more abilitys, more items, more ships !!!!!!!!!!!!!!!!!!!!
+ much maps available, but i would prefer more items and more ships
- the game feels not well balanced.... no true sight against invisibility (for example you can not build ships for detection or towers) invisible = 100% invisible .... to unbalanced for a moba
- one of the biggest contra points so far: the unit controlling is not precise enough. sometimes your ship gets unselected for NO reason and move into it\u00b4s death. the cast system sometimes also kicks you of the selection. the movement while fighting feels unbalanced and not smooth
+ modules for upgrading your ship, menu playing for training, UI is great designed
- some visual bugs appears with the "fog" for example or the movement lines
-\/+ you can earn EXP but you don\u00b4t have a Level for you ship or account, you level only ingame for the team (no singel level, it is team level) also it\u00b4s not so good visible how much exp is needed for next item or whatever...
- you don\u00b4t know how to get ships, until you play a lot and then you can see you get it in item box
- the attributes are not explained, what attribute does increase WHAT status ???
- the bots are not that intelligent
- no steam invite function for friends (you need to give code to your friend, feels like OLD games)
- ingame announcements are to less or unprecise (lanes, buildings, ...)
- neutral enemys on lane do NOT attack your hero !?!?!?!
+ i like the team game thinking, your team has the same level ALWAYS and every player, also you all have the same colour but you also can steal ressources of your friend, I mean thats a great thing but i don\u00b4t think that online players will like this to stranger ppl
- the zoom needs an optionsbutton for not fixed positions, i don\u00b4t like fixed zoom positions

okay stop now.... there are much more things that could be better, easier to understand and also looking better. But it is early access and i bet there are coming much changes. I like the game very much also the concept and idea and i also enjoy the low price !!! it IS worth !!!!! 100% it needs much more players to get the development further. For now it needs more content and you can see that some elements are not implemented now (recycling of items & & & ...) Thanks for this game I look positive for the future and PLEASE do advertising on it and more items you can get. I played just ~6 hours and i am not sure if i can get anything new due abilitys.

go go go :-) i also try to get more players for this game. EDIT: Heres the content of the previous negative review. I've heard some of these issues have been fixed but I havent had the time to try them out yet. Update pending, please disregard for now


Short version. RTS elements are minimal.

I'm leaving it as negative because there isnt a "meh" option and because I wish there more more RTS elements. I'd suggest waiting for more content since its in early access.

EDIT: This was fixed no longer earn xp and unlock stuff in training mode.. Hello Gamers,

I bought this game directly because I llike the combination of the content. (Starcraft, Dota,...) It\u00b4s a great concept and also it looks great to play. This game has much potential to get better in the early access stage. Some things aren\u00b4t balanced now, so for example you can make your hero invisible and just destroy enemy base in 1 minute. Great...

I try to mention all points now (+ pro \/ - contra):

+ the game search system is awesome, directly after starting AF it looks for matches without click for it. And if you wish you can accept or deny it. great system to safe time for player.#
- you can\u00b4t choose at the moment if you want to play 1gg1 2gg2 3gg3 in this matchmaking,expect you make a seperated lobby
+ the graphic elements are awesome
- sounds could be smoother, better and more quality, the music is a bit missing in my opinion
- if you play with friends against bots, you don\u00b4t earn items or EXP, only if you play alone
- the developer needs to make advertising for this game, there are no players online max was about 7 players
+ the build system is great and not to much. you can concentrate to fights and lane control but also have time for build colonies, great
- the game needs more abilitys, more items, more ships !!!!!!!!!!!!!!!!!!!!
+ much maps available, but i would prefer more items and more ships
- the game feels not well balanced.... no true sight against invisibility (for example you can not build ships for detection or towers) invisible = 100% invisible .... to unbalanced for a moba
- one of the biggest contra points so far: the unit controlling is not precise enough. sometimes your ship gets unselected for NO reason and move into it\u00b4s death. the cast system sometimes also kicks you of the selection. the movement while fighting feels unbalanced and not smooth
+ modules for upgrading your ship, menu playing for training, UI is great designed
- some visual bugs appears with the "fog" for example or the movement lines
-\/+ you can earn EXP but you don\u00b4t have a Level for you ship or account, you level only ingame for the team (no singel level, it is team level) also it\u00b4s not so good visible how much exp is needed for next item or whatever...
- you don\u00b4t know how to get ships, until you play a lot and then you can see you get it in item box
- the attributes are not explained, what attribute does increase WHAT status ???
- the bots are not that intelligent
- no steam invite function for friends (you need to give code to your friend, feels like OLD games)
- ingame announcements are to less or unprecise (lanes, buildings, ...)
- neutral enemys on lane do NOT attack your hero !?!?!?!
+ i like the team game thinking, your team has the same level ALWAYS and every player, also you all have the same colour but you also can steal ressources of your friend, I mean thats a great thing but i don\u00b4t think that online players will like this to stranger ppl
- the zoom needs an optionsbutton for not fixed positions, i don\u00b4t like fixed zoom positions

okay stop now.... there are much more things that could be better, easier to understand and also looking better. But it is early access and i bet there are coming much changes. I like the game very much also the concept and idea and i also enjoy the low price !!! it IS worth !!!!! 100% it needs much more players to get the development further. For now it needs more content and you can see that some elements are not implemented now (recycling of items & & & ...) Thanks for this game I look positive for the future and PLEASE do advertising on it and more items you can get. I played just ~6 hours and i am not sure if i can get anything new due abilitys.

go go go :-) i also try to get more players for this game



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DESDE ISLA DE PASCUA MAGDALENA NOVOA V.Los primeros quince días de febrero se celebra la Tapati en Isla de Pascua, una fiesta que muchos no conocen, y que representa una de las mayores expresiones culturales de la Polinesia.Desde hace más de cuarenta años este encuentro reúne a los pascuenses tras un objetivo: revivir sus antiguas tradiciones y transmitirlas a los más jóvenes, mediante competencias destinadas a elegir a la reina del año entre las familias participantes. Los turistas se sorprenden al ver la capacidad de organización de los Rapa Nui, que dedican, durante meses, su tiempo libre a concretar con éxito las más de 50 pruebas ancestrales que conforman esta festividad.De día, diversos rincones de la Isla reciben al público y a los concursantes que participan en competencias como la triatlón rapa nui -carrera con cuelgas de plátano, posta y canotaje- que se mezcla con expresiones artísticas, como tallado en piedra y madera, confección de collares de conchas y coronas de flores, entre otras. Y, a las 21:45 horas, el escenario, ubicado en Hanga Roa, decorado este año con pinturas inspiradas en la leyenda del hombre pájaro, llena de color la noche, mientras que la música y los bailes, interpretados por los clanes participantes, animan a los más de 4.000 asistentes, entre rapa nui y turistas.La Tapati es una fiesta hecha por y para los pascuenses, una enciclopedia de su historia relatada en Rapa Nui, y si bien el idioma priva a los visitantes de conocer el secreto que encierran las letras de las canciones o el tema de las obras, resalta el misticismo de una Isla que, por siglos, ha cautivado a quienes se han aventurado a cruzar 3.700 kilómetros por el Océano Pacífico y vivir una experiencia inolvidable en el ombligo del mundo.

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