Ashes Of Immortality Xforce


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About This Game

Description


Mankind lives in terror. The things that haunt our nightmares, that stalk the shadows, that go bump in the night... the things we tel 5d3b920ae0



Title: Ashes of Immortality
Genre: Adventure, Casual, Indie, RPG
Developer:
Warfare Studios
Publisher:
Warfare Studios
Franchise:
Ashes of Immortality
Release Date: 26 Jun,



English



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this game is a gem. if you are into JRPG and RPGMaker gaames, you should try it.. A fun little game, similar to many other RPGmaker games but with a supernatural twist.. First of all,i bought this game at a 90% discount. This is a 16-bit RPGMaker game and the first one of the "Ashes of Immortality" series,similar to the old school RPG's,with a vampire-vampire hunter plot. There is not much to tell about the combat system,it's pretty much the same with a random RPGMaker game and it won't surprise you. On the other hand,i think these games have more to do with the plot,the environment and the characters and less with the combat system. In my opinion the game is well-written with some sense of humour,with a very nice environment design,great music (for this game's category),sufficient character design and an interesting,subversive plot. In conclusion: i have not finished the game yet,but i will,as i have bought all the "Ashes of immortality" trilogy. It's a pleasant game to spare some time and i surely reccomend it if you like this kind of games and certainly if you get it at a 75%+ discount. Generally RPGMakers MUST understand that they cannot sell an RPGMaker game more than 3-5 euros (depending on the job the publisher has done). The majority of them are games with a sort time of gameplay,and easy programming with the RPGMaker programms on the market with nothing special except the love that gamers have for these old school RPG's. DO NOT take advantage of that because gaming community will punish you! I mean,why not to buy an old Assassin's Creed (II or Brotherhood) game with these money or a game from a different and large franchise which you haven't play? I reccomend this game but only on a large discount.. I am a sucker for old school RPGs. The plot seems to be well thought out, even a fine mix of humor built in. I like the characters and battle system. If there was a flaw it would be the mob lists. Dungeons consists solely of the same encounters over and over until you get to the boss/end. Other than that, I love it.. Ashes of Immortality is a RPG maker game with an easy entry point of satisfaction with some dispensarie flaws! The graphics are pure kindling hot stepping gold! The music is primed into a solitude effort! You get a few side quests and some other milligrams transportation to use! Now lets talk about the bad the bosses and enemies are copied rehash novelty garbage disposals and its not recommended for that teensy bit! But if you like a game and a challenging secret optional boss that gains you the best reward ever then check this one out in customer-wise decisions I give this game a 8.6/10 cause the story is what makes this a diming piece of vampire knowledge love the burrito master. Sadly, this was not a the most pleasant rpg-maker Title to play. But I truly like to play this sort of games and so I would like to give some advise about what I feel might improve this or any future titles: Even though the developer tried to. lets say "fill" the screen with stuff, the world still feels empty. This is not due to missing npc or critter, but more of a matter of having a short dialog when talking to a bookcase or something. This is always fun, what kind of books might be in there? what else can you find? I always enjoy finding stuff hidden somewhere, which this game has, but you tend to just stop clicking random stuff when there is just no dialong, no extra information or no items. Just little pieces of information would improve this experience greatly. Moreover, about filling the screen, most screens tend to be labyrinths. You run through labyrinth after labyrinth in which you would have to backtrack more than once if you wanted to get everything. Which is not very rewarding, even though there are dozens of chests. The problem here lies with the Loot. Its mostly just an item that every mob on the floor could also drop. It is not worth going there, so you want to skip it. BUT sometimes you get a very useful piece of equipment or unique skills for a character. Which is nice, still, I wish there were a lot less chests. A similar problem with filling the screen is that most houses look identical. They are build with the same tiles over and over. This gets boring pretty fast and if a building has a door, at least a short dialog with "The door is locked!" or something similar would be nice. Also, there are some slight issues with tiles that should be marked as walkable areas, even if just for the player's comfort. Additionally, some NPC outright ignore borders and start to walk out of reach. Or there are critter that block a path just because you cannot run through them. Another thing thats bugging me is the lack of details. If I travel through the desert with two vampires that are not fond of sunlight I expect them to nag me, or that you have to find some sun resistant clothes for them. Everything would be better than just outright ingoring that they should have a problem with all that sunlight. Also, who thought it is a good idea to add a bossfight against 6 enemies and all of them are able to cast a mass paralysis spell? Aoe ftw. But in the end, I was able to get 10 hours out of this title, so I guess it was quite Ok. Lets see what changed in the second game.. Absolutely loved, a great play for vampire nerds.. It had a great story early-mid game which made me play for hours to see what would happen next. I think that and the dialogue between characters are the best aspects of the game. There were some grammatical errors (the typical your/you're) but still understandable and not hard to read like how Grimoire Chronicles, another game by the same developers, is. Good buildings and details on the maps but there are parts that have some sort of invisible blocks. The dungeons are nicely done. There was one called a maze which really felt like one. The game has 5 other characters that will join your party and near the end they will let you form your own team (although I think there is a bug with Carmilla in the last town where if she is in your party and you reset it, she would still be there). As for the battles, I have seen people talk about the paralyze effect. Yes, it is strong and can be abused to beat Dracula and the final boss without taking damage from them. Similar gimmicks that can be abused are stun and poison. Personally, I prefered it that way because I have enough with enemies dodging so many times (by the way, they can dodge even if they are paralyzed). I found the bat that lets you fly around the world funny because you can challenge Dracula for the ez mode (beating him will max level your party and give you more money that you can spend) and it's also possible to enter the final boss map before the plot calls for it. The addition of side quests was nice. They could be quite challenging and the rewards were useful too. I spent a little more than 10 hours to complete the main story and 11 side quests. Although, I do wish that there was a way to explore the map after the ending because I didn't collect all the magic cards.



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DESDE ISLA DE PASCUA MAGDALENA NOVOA V.Los primeros quince días de febrero se celebra la Tapati en Isla de Pascua, una fiesta que muchos no conocen, y que representa una de las mayores expresiones culturales de la Polinesia.Desde hace más de cuarenta años este encuentro reúne a los pascuenses tras un objetivo: revivir sus antiguas tradiciones y transmitirlas a los más jóvenes, mediante competencias destinadas a elegir a la reina del año entre las familias participantes. Los turistas se sorprenden al ver la capacidad de organización de los Rapa Nui, que dedican, durante meses, su tiempo libre a concretar con éxito las más de 50 pruebas ancestrales que conforman esta festividad.De día, diversos rincones de la Isla reciben al público y a los concursantes que participan en competencias como la triatlón rapa nui -carrera con cuelgas de plátano, posta y canotaje- que se mezcla con expresiones artísticas, como tallado en piedra y madera, confección de collares de conchas y coronas de flores, entre otras. Y, a las 21:45 horas, el escenario, ubicado en Hanga Roa, decorado este año con pinturas inspiradas en la leyenda del hombre pájaro, llena de color la noche, mientras que la música y los bailes, interpretados por los clanes participantes, animan a los más de 4.000 asistentes, entre rapa nui y turistas.La Tapati es una fiesta hecha por y para los pascuenses, una enciclopedia de su historia relatada en Rapa Nui, y si bien el idioma priva a los visitantes de conocer el secreto que encierran las letras de las canciones o el tema de las obras, resalta el misticismo de una Isla que, por siglos, ha cautivado a quienes se han aventurado a cruzar 3.700 kilómetros por el Océano Pacífico y vivir una experiencia inolvidable en el ombligo del mundo.

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