Aporia: Beyond The Valley Ativador Download [key Serial]

Aporia: Beyond The Valley Ativador Download [key Serial]


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About This Game

"... could well cement itself among the top puzzle adventure games of the longstanding genre." - PC Gamer (Preview)

“The most striking thing about Aporia, to me, is that the Myst comparison feels right.” Kotaku (Preview)

“The overall ambition and premise of the game have definitely caught our attention, as it’s a gorgeous world with an interesting narrative approach.” - Game Reactor (Preview)



An ancient world, long abandoned. Where has everyone gone? What lies beyond the valley?

Aporia: Beyond The Valley is a single-player first person mystery adventure set a lavishly detailed open world.
You awake abandoned after hundreds of years of sleep in a crumbling temple of a once mighty civilization. Outside, a ruined city lies deep in the grip of a jungle.

Immersed in this world of dark beauty, thrilling mystery and ancient structures, you embark on a quest to discover the truth about who you are, and what disaster befell this magnificent ancient world.

Explore a verdant landscape, vast temples and master ancient technology to reveal the macabre secrets of this haunted, forgotten world. With revolutionary story and puzzle mechanics, Aporia: Beyond The Valley reveals a dark and deadly past and sounds a warning to our possible future.



Key Features -
  • An immersive, detailed world created in CryEngine.
  • Explore a story about humanity, technology and civilization.
  • Avoid traps and solve brain twisting puzzles made to make you question what happened in The Valley.
  • Explore bizarre architecture and overgrown nature, choosing your own path in the game’s non-linear world.
  • Completely original musical score.
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Title: Aporia: Beyond The Valley
Genre: Adventure, Indie
Developer:
Investigate North
Publisher:
Green Man Gaming Publishing
Release Date: 19 Jul, 2017


Minimum:

  • Requires a 64-bit processor and operating system
  • OS: Windows 7 or above (64bit OS)
  • Processor: Dual Core 3Ghz Processor
  • Memory: 4 GB RAM
  • Graphics: Nvidia GeForce GTX 660 or similar
  • Storage: 20 GB available space

English



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I have mixed feelings on this game, the music, visuals, and story are beautiful. However, the puzzles themselves fall quite short. The best section of the game has some light and mirror puzzles similar to Talos Principle, while the worst sections are literally, wander around and pick up 4 of the same object. For what its worth, I played through the entire story and beat the game (it took me about 5 hours, but I'd imagine it can be done in half that) but did not 100% all the achievements.

At the end of the day, if you are looking more for an interactive story \/ walking simulator you'll like this a lot. If you are hoping for a high quality puzzle game you are much better off with The Witness, Talos Principle, Quern, or even Archiaca.

I found this game while searching for games similar to The Witness and while they both have a great atomsphere and a beautiful world to explore, the difference in the actual game play quality is night and day.

This game also seems unrefined in a lot of ways. One of the "tips" that the game shows on loading is a warning to save often because the auto save is sporadic and unreliable. There is a mechanic where you use up your "light energy" but as far as I can tell no puzzle in the entire game requires actually using your energy efficiently or optimally, they just force you to occasionally spend time looking for a light refill bottle for no reason. The whole health\/damage system seems oddly tacked on, and the main "completionist" section of the game with optional puzzles and content is the middle third of the game which you cannot go back to later on. Along the way you collect items and objects but as far as I could tell there is no way to actually view your inventory. The "map" is clunky and largely useless.

A lot of the puzzles seem inconsistent or unrefined in terms of giving you feedback on what you are supposed to do as you go. Idk, there is a lot to like here and as a work of art, much of the game is beautiful, but as a puzzle game, ignoring the asethetic, I found it short, too easy, a bit dull and uninspired.. I have mixed feelings on this game, the music, visuals, and story are beautiful. However, the puzzles themselves fall quite short. The best section of the game has some light and mirror puzzles similar to Talos Principle, while the worst sections are literally, wander around and pick up 4 of the same object. For what its worth, I played through the entire story and beat the game (it took me about 5 hours, but I'd imagine it can be done in half that) but did not 100% all the achievements.

At the end of the day, if you are looking more for an interactive story \/ walking simulator you'll like this a lot. If you are hoping for a high quality puzzle game you are much better off with The Witness, Talos Principle, Quern, or even Archiaca.

I found this game while searching for games similar to The Witness and while they both have a great atomsphere and a beautiful world to explore, the difference in the actual game play quality is night and day.

This game also seems unrefined in a lot of ways. One of the "tips" that the game shows on loading is a warning to save often because the auto save is sporadic and unreliable. There is a mechanic where you use up your "light energy" but as far as I can tell no puzzle in the entire game requires actually using your energy efficiently or optimally, they just force you to occasionally spend time looking for a light refill bottle for no reason. The whole health\/damage system seems oddly tacked on, and the main "completionist" section of the game with optional puzzles and content is the middle third of the game which you cannot go back to later on. Along the way you collect items and objects but as far as I could tell there is no way to actually view your inventory. The "map" is clunky and largely useless.

A lot of the puzzles seem inconsistent or unrefined in terms of giving you feedback on what you are supposed to do as you go. Idk, there is a lot to like here and as a work of art, much of the game is beautiful, but as a puzzle game, ignoring the asethetic, I found it short, too easy, a bit dull and uninspired.. I have mixed feelings on this game, the music, visuals, and story are beautiful. However, the puzzles themselves fall quite short. The best section of the game has some light and mirror puzzles similar to Talos Principle, while the worst sections are literally, wander around and pick up 4 of the same object. For what its worth, I played through the entire story and beat the game (it took me about 5 hours, but I'd imagine it can be done in half that) but did not 100% all the achievements.

At the end of the day, if you are looking more for an interactive story \/ walking simulator you'll like this a lot. If you are hoping for a high quality puzzle game you are much better off with The Witness, Talos Principle, Quern, or even Archiaca.

I found this game while searching for games similar to The Witness and while they both have a great atomsphere and a beautiful world to explore, the difference in the actual game play quality is night and day.

This game also seems unrefined in a lot of ways. One of the "tips" that the game shows on loading is a warning to save often because the auto save is sporadic and unreliable. There is a mechanic where you use up your "light energy" but as far as I can tell no puzzle in the entire game requires actually using your energy efficiently or optimally, they just force you to occasionally spend time looking for a light refill bottle for no reason. The whole health\/damage system seems oddly tacked on, and the main "completionist" section of the game with optional puzzles and content is the middle third of the game which you cannot go back to later on. Along the way you collect items and objects but as far as I could tell there is no way to actually view your inventory. The "map" is clunky and largely useless.

A lot of the puzzles seem inconsistent or unrefined in terms of giving you feedback on what you are supposed to do as you go. Idk, there is a lot to like here and as a work of art, much of the game is beautiful, but as a puzzle game, ignoring the asethetic, I found it short, too easy, a bit dull and uninspired.. I have mixed feelings on this game, the music, visuals, and story are beautiful. However, the puzzles themselves fall quite short. The best section of the game has some light and mirror puzzles similar to Talos Principle, while the worst sections are literally, wander around and pick up 4 of the same object. For what its worth, I played through the entire story and beat the game (it took me about 5 hours, but I'd imagine it can be done in half that) but did not 100% all the achievements.

At the end of the day, if you are looking more for an interactive story \/ walking simulator you'll like this a lot. If you are hoping for a high quality puzzle game you are much better off with The Witness, Talos Principle, Quern, or even Archiaca.

I found this game while searching for games similar to The Witness and while they both have a great atomsphere and a beautiful world to explore, the difference in the actual game play quality is night and day.

This game also seems unrefined in a lot of ways. One of the "tips" that the game shows on loading is a warning to save often because the auto save is sporadic and unreliable. There is a mechanic where you use up your "light energy" but as far as I can tell no puzzle in the entire game requires actually using your energy efficiently or optimally, they just force you to occasionally spend time looking for a light refill bottle for no reason. The whole health\/damage system seems oddly tacked on, and the main "completionist" section of the game with optional puzzles and content is the middle third of the game which you cannot go back to later on. Along the way you collect items and objects but as far as I could tell there is no way to actually view your inventory. The "map" is clunky and largely useless.

A lot of the puzzles seem inconsistent or unrefined in terms of giving you feedback on what you are supposed to do as you go. Idk, there is a lot to like here and as a work of art, much of the game is beautiful, but as a puzzle game, ignoring the asethetic, I found it short, too easy, a bit dull and uninspired.. I have mixed feelings on this game, the music, visuals, and story are beautiful. However, the puzzles themselves fall quite short. The best section of the game has some light and mirror puzzles similar to Talos Principle, while the worst sections are literally, wander around and pick up 4 of the same object. For what its worth, I played through the entire story and beat the game (it took me about 5 hours, but I'd imagine it can be done in half that) but did not 100% all the achievements.

At the end of the day, if you are looking more for an interactive story \/ walking simulator you'll like this a lot. If you are hoping for a high quality puzzle game you are much better off with The Witness, Talos Principle, Quern, or even Archiaca.

I found this game while searching for games similar to The Witness and while they both have a great atomsphere and a beautiful world to explore, the difference in the actual game play quality is night and day.

This game also seems unrefined in a lot of ways. One of the "tips" that the game shows on loading is a warning to save often because the auto save is sporadic and unreliable. There is a mechanic where you use up your "light energy" but as far as I can tell no puzzle in the entire game requires actually using your energy efficiently or optimally, they just force you to occasionally spend time looking for a light refill bottle for no reason. The whole health\/damage system seems oddly tacked on, and the main "completionist" section of the game with optional puzzles and content is the middle third of the game which you cannot go back to later on. Along the way you collect items and objects but as far as I could tell there is no way to actually view your inventory. The "map" is clunky and largely useless.

A lot of the puzzles seem inconsistent or unrefined in terms of giving you feedback on what you are supposed to do as you go. Idk, there is a lot to like here and as a work of art, much of the game is beautiful, but as a puzzle game, ignoring the asethetic, I found it short, too easy, a bit dull and uninspired.



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DESDE ISLA DE PASCUA MAGDALENA NOVOA V.Los primeros quince días de febrero se celebra la Tapati en Isla de Pascua, una fiesta que muchos no conocen, y que representa una de las mayores expresiones culturales de la Polinesia.Desde hace más de cuarenta años este encuentro reúne a los pascuenses tras un objetivo: revivir sus antiguas tradiciones y transmitirlas a los más jóvenes, mediante competencias destinadas a elegir a la reina del año entre las familias participantes. Los turistas se sorprenden al ver la capacidad de organización de los Rapa Nui, que dedican, durante meses, su tiempo libre a concretar con éxito las más de 50 pruebas ancestrales que conforman esta festividad.De día, diversos rincones de la Isla reciben al público y a los concursantes que participan en competencias como la triatlón rapa nui -carrera con cuelgas de plátano, posta y canotaje- que se mezcla con expresiones artísticas, como tallado en piedra y madera, confección de collares de conchas y coronas de flores, entre otras. Y, a las 21:45 horas, el escenario, ubicado en Hanga Roa, decorado este año con pinturas inspiradas en la leyenda del hombre pájaro, llena de color la noche, mientras que la música y los bailes, interpretados por los clanes participantes, animan a los más de 4.000 asistentes, entre rapa nui y turistas.La Tapati es una fiesta hecha por y para los pascuenses, una enciclopedia de su historia relatada en Rapa Nui, y si bien el idioma priva a los visitantes de conocer el secreto que encierran las letras de las canciones o el tema de las obras, resalta el misticismo de una Isla que, por siglos, ha cautivado a quienes se han aventurado a cruzar 3.700 kilómetros por el Océano Pacífico y vivir una experiencia inolvidable en el ombligo del mundo.

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